lots of: random tank holes on the ragged terrain parts all over the map.
lots of: random zergling holes in the wall now! Place temples on grid and use equally wide holes in mineral lines.
what about: Byzantium 2 kind of chokes?
Nat chokes imba: south can 1 rax wall zealot tight but north cannot
picture: needs more contrast
defintely: make these lower HP. They do very little and r far too hard to destroy
looks like: Nat could be hell to defend for zerg
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