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Last update for (2)Luminous Flux : 2006, 11, 20 02:41
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|1822|| (2)Luminous Flux|| 128*128||TKTKVROOM||0.2||beta|
The map has been rated 33 times and got a total of 5 points
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|Newest map |
|the corner expos SE/SW are useless, not to mention undefendable. Otherwise it looks ok.|
|Well you are doing great on design. But you should work more on "Make-the-players-use-the-things-in-your-map" I hope you get my point ;)|
|i think the critical area the center here, where the paths meet from the mainbases, and that area is a little tight.|
i like how the map low on epansions.
|I found those bridges & hi to are center north to be really helpful flanking spots. dont know how this map lacks expos but whatever|
|well i said i like the low economy expansion placement|
|oh I thought you ment low amount of expansions, yeah I like dem to|
|The exp @ 12 and the way the high ground there is leading to the middle reminds me of (2)Conquest (I think, I guess it as one of your maps, TVT, and I pimped it ;) )|
Push those ramps in the middle a little to the top to open it up some more; and maybe do something to the 2 small bridges in the middle, maybe move them a little to the left/right (together with the small bridges leading to the 3/9 expansions)
Also fix the ramp at 6, just continue the extended terrain until the two ramp-partsmeet, it should work.
|lets dance honkey|
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