broodwarmaps.net banner

BWMN Time
11/15/2019
18:39
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Fate of the Arbiters : 2007, 01, 18 06:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1929 (2)Fate of the Arbiters 128*128TkTkVrooM0.2beta

The map has been rated 31 times and got a total of 5 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


ScoutWBF
How am I supposed to Rush that Shit down?

The distances are way too long!
LostTampon
woah, nice layout, nice done
but i think this map is hard for terran because a second a expo is missing to grab, but well done with the layout so far :)
i suggest to place min only expos at 12 and 6 o'clock
tktkvroom
aight I'll do that, check this TvZ rep
Nightmarjoo
maybe give gas to corner expos?
which path do units take? I can see some armies dividing up with the 2pathway setup
boongee
no central path.
tktkvroom
yeah there are 2
tktkvroom
mineral only at 6 wasn't at same spot as the one at 12 so Its been moved ;)
Nightmarjoo
the map needs 1 central path don't be a noob tk
tktkvroom
2 is greater then 1
1 is booring I'd rather have choices & cough cough flank much?
Antares
yeah the two pathway here looks so confusing for units... and lgi havent commented yet :)
Nightmarjoo
tk you're such a noob...
LGI
"no central path."

Thats what i saw first.

And Antares is right, i was on a vaction, but i would be the first one to FLAME YOU ALL AND YOUR ANSISTERS :D

Look at the GMCS, i think that if you make all changes your map would have a cool and rare concept.
spinesheath
"ancestors"! Doesn't have to do anything with sisters ;)
LGI
:)
tktkvroom
uhhhh none of the gmcs make sence to me ^^y
LGI
Free Image Hosting at www.ImageShack.us

How's that?
modified by LGI
Nightmarjoo
I like it, I think it enhances the original map quite a bit.
NastyMarine
your detail and execution is getting really good man. good stuff. and although your original idea is good, lgi's suggestions are very cool and unique (as far as the nat area goes). The middle adjustment wouldnt be bad either. all in all great work so far.
NastyMarine
i think you should make your mineral lines different. very unappealling imo. especially the mains.
Replays


--Chopper]i[ vs FlAtZ)pS((1on1, 1.14)
--nG)Byul vs Chopper]i[(1on1, 1.14)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Nemesis_v1.21
Newest updates:
  (4)191110 005
  (2)Fire_Fist
  (2)Frost_River 1.0
  (2)Karnage
  (2)Predator
  (2)Ascension
  (2)RidgeCrest
  (2)Overwatch 2.3
  (4)In the Way of ..
  (8)tosky
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake