|How am I supposed to Rush that Shit down?|
The distances are way too long!
|woah, nice layout, nice done|
but i think this map is hard for terran because a second a expo is missing to grab, but well done with the layout so far :)
i suggest to place min only expos at 12 and 6 o'clock
|aight I'll do that, check this TvZ rep |
|maybe give gas to corner expos?|
which path do units take? I can see some armies dividing up with the 2pathway setup
|no central path.|
|yeah there are 2|
|mineral only at 6 wasn't at same spot as the one at 12 so Its been moved ;)|
|the map needs 1 central path don't be a noob tk|
|2 is greater then 1|
1 is booring I'd rather have choices & cough cough flank much?
|yeah the two pathway here looks so confusing for units... and lgi havent commented yet :)|
|tk you're such a noob...|
|"no central path."|
Thats what i saw first.
And Antares is right, i was on a vaction, but i would be the first one to FLAME YOU ALL AND YOUR ANSISTERS :D
Look at the GMCS, i think that if you make all changes your map would have a cool and rare concept.
|"ancestors"! Doesn't have to do anything with sisters ;)|
|uhhhh none of the gmcs make sence to me ^^y|
modified by LGI
|I like it, I think it enhances the original map quite a bit.|
|your detail and execution is getting really good man. good stuff. and although your original idea is good, lgi's suggestions are very cool and unique (as far as the nat area goes). The middle adjustment wouldnt be bad either. all in all great work so far.|
|i think you should make your mineral lines different. very unappealling imo. especially the mains.|