broodwarmaps.net banner

BWMN Time
12/16/2019
04:21
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)Easier to Run : 2007, 07, 17 10:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2347 (2)Easier to Run 128*128Single-0.8final

The map has been rated 39 times and got a total of 32 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


ProTosS4EveR
Nat's entrance too wide.
modified by ProTosS4EveR
flothefreak
haha, linkin park fan :>
you stole my natural-minonly-idea :(
Excalibur
This map contains 100% Gosu. Even the name. (:

I dont think ive ever seen an isolated main done in 1v1s, and if i have it wasnt done well enough for me to remember it.
modified by Excalibur
ScoutWBF
this is the only map I would NEVER FE as Terran vs Toss. Reaver/DT will come and when it comes I will have to kill it off as fast as possible or I'm dead.

I think the map will play only drop style in the early game (Zerg may play Mutas). I think the Naturals are hard to hold because one has to split units to defend the main and natural which makes it really difficult.

Still a good map.
Crackling
like it
Nightmarjoo
I tried this nat setup a little bit in my map (2)Argonne, but my minerals were too close. It works fine as long as the two formations aren't too close, only testing can show =/

Even paths are a pain enough, adding such long distances only hurts. It's important to know which path is longer, and if they are the same, gameplay will be very painfully awkward I think.

Basicly, if there's a longer path, tvp will be very easy once they get past the inevitable reaver/dt rush. If there isn't, tvp will be very hard.

The nat isn't too open, not with such long distances.

Main building space is not adequete, and the open nat doesn't compensate enough. Also, tanks can hit much of your main from the edges, limiting possibly your building space even more. Tanks can even hit the gas and some minerals of your main lol.

gas issue -.-

There really isn't that much flank room, but distances are so long that it doesn't matter too much and the more mobile races will be able to expo easily still and move faster making the lack of flank room meaningless. Especially with 100% unbuildable ground, I think terran will be hard pressed to beat protoss.

I think z>p, lack of building room, zerg is mobile and can take advantage of the long distances well, hiding an expo even with there being few expos shouldn't be too difficult. p>t even with lack of building room, the map is unbuildable which hurts pushing somewhat, and protoss can really use the long distances and its mobility well here. Terran can't really set up camp anywhere and be safe, slowpushing is largely impossible, and if t can't slow push effectively then he really doesn't have anything against p =/ I don't know about zvt. I think that the long distances and mobility requirement help zerg, but tvz should be pretty fair, terran probably gets to safely do whatever he wants because of the long distances. Although honestly with short air distances I think I might try 1hatch muta rush^^

The map isn't bad, it's nice in a picture, but I think it has some gameplay issues. Some which testing can fix, and others which are just apparent.
trcc
When you open the map, look at the doodads on the platform below the unneccessary ramp that lead to nothing ( from the main ) They are all fucked up. They are missing the center part of the real doodad which makes it ugly. Maybe it is just a problem with staredit.
flothefreak
terran will probably focus on massdrop in tvp i guess
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)BottleneckOuts..
Newest updates:
  (3)Battle_City_1.5
  (2)FataL_Combat_Z..
  (4)Polypoid 1.12v
  (3)Red Engine 1.04
  (5)Quintessence
  (2)Frost_River 1.0
  (4)191110 005
  (2)Fire_Fist
  (2)Karnage
  (2)Predator
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake