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Comments:   GMCS (0 elements)


Gnom
Okay another try.
No doodads until yet, normal size, not too exotic
tileset usage.

I blocked with those 3 generators to prevent goon push.. ;) I hate those..

Plz comment, gg.
randomdragoon
Generators unfortunately looks like they will cause pathing issues
sWaGu
i think so too
Gnom
So, what should i do?
Make a little passage for drones probes and vbc's
to pass?
sWaGu
you have to make it so that the nuetral blocked path is longer than the normal but i think in this case it would ruin the concept
coV
Tileset usage must've tooken a long time, try to use the copy/paste method, it'll look much more better.
A lot of buildable space, people can cheese anytime and proxy.
Gas Issue: Make the geysers for main only either on top or to the left.
And like everybody says, units will go retarded since that generators were there.
Also Terran can hold go to the bridge and achieve a lot of expansions very safely.
gnom
I swear i used tileset copy/paste
a lot. Okay I'll change the geysers..
Buidable space.. Hmm I wanna have space as T to build Turrets..
And how to
Gnom
Sry, my bad..

...and how to .. oh well i forgot it..
-__- But thanks for the aid, I'll try to improve that!
Gnom
Ah, now i remembered!
Can you turn copied tilesets by 90 degrees?
or 180° ? I just wanted to ask that..

Ah btw improved version on the way;
I now used pylons instead of generators..
VBCs drones and probes can now pass,
goons cannot..
(but i think you know that already ;] )

sTY_leZerG-eX

lol what the hell the 2 small bridges are different size, and the one in the top is ugly, its got like some missing parts fix that lol ...
Gnom
Okay this is Updated, but not much better.
I realized it is more difficult to fix that little brigde corner than i thought..

The map has now Pylons instead of Generators, some
doodads and solar structure to prevent too obvious
cheeses. Critics please

@sTY_leZerG-eX In fact it would be better to delete this map and try to reedit one with the same conecpt.. ;/

Btw i like your map Gleichschaltung
coV
Still cause pathing problems for big units, make the middle mostly unbuildable, Terran is strong at it is.
Gnom
If i make mostly unbuildable, T will not be able to place turrets.. is that okay?
Gnom
Also this pylons are there to cause problems.
Scouters can pass, but in early game it will not be possible to push..
If this is a critical error, then say it, but the pylons are good as they are, i think

Oops, I forgot about the Gas on the top..
modified by Gnom
sTY_leZerG-eX
I see many problems here 2, il tell u what they R tho:

-Gas issue [ Go 2 the Articles section man and reed the article about gas issue THIS IS IMPOTANT)

-Mineral lines are not the same in both bases this includes (Mains, nats, min only's, almost every base) U have to make both sides the same!

-Also third gas is so far away, zerg will have big troubles on this map.
gnom
Referring to sty_lerzerg-ex's comment i removed:

Gas issue.
Made minonly to gas/min expo
Removed those annoying pylons ^-^

..more?
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