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Last update for (2)Midnight Dream 1.101 : 2011, 01, 23 01:26
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4239 (2)Midnight Dream 1.101 96*128CrystalDrag0.4betaground

The map has been rated 61 times and got a total of 25 points

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Comments:   GMCS (4 elements)

A kind of remake of Fighting Arena, Same Main and Nat layout but the rest no idea how it came.

The Fourths are blocked by temples (2 Stacked)

The "Island" Expansions can be accessed once the thirds back minerals are depleted (1000, cannot jump), Island resources are 1000 Min 3000 Gas

I am thinking this might favor Terran due to limited space.. any ideas?

plz comment :)
modified by crystaldrag
Nice map!!
Your a good mapper for someone so new, you should make an edit to the collaborate map!!
I would remove the min only and enlarge the bridge there (and adjust the path accordingly). I don't believe the neutral block on the middle expo is necessary (or beneficial).

Your decoration could be nicer, your patterns are pretty bland imo.

Main base shape is a little awkward, try to have more of a roundish shape with more room along side the map edge, it looks hard for terran to build everything cleanly.

Lack of harass potential helps make it more turtley, you could add cliffs to some bases if you wanted. In particular, I think it would be a good idea to cliff the center expos (especially if you go forward with my suggestion to remove the neutral block there).

The long ridge-ramps at the third are unnecessary imo, but as long as they aren't buggy vision-wise at all there's no reason of course to remove them. Not sure why you spent the time to make them though, is what I mean.

Nat seems like it might be awkward, though I can't be sure without testing it (and I'm not going to test it). Have you played it to see how it feels (compared to normal maps)?

You might want to reduce the mineral block count of the 3rd and/or backdoor by 1 (each, imo, but one or the other is ok too) to promote move central focus.

All-in-all it's not bad.
;_; Respect!
The only critics i have are:
1)Minonly bridge larger
2) 3rd gas shrinken chokes?
Edit =====

Made the Mains More Curvish as to make better terran building space

Moved the Nat over some, So zerg can harras easier than if they were in the center.

Added a cliff with 5 stacked temples blocking entrance to the 4th(unbuildable)

Made 3rd ramps smaller

Made Bridges from Mins only wider

Took One mineral away from Nat, "Island", and the 4th
modified by crystaldrag
Nice work. If nobody has got any further critics, this is gonna be DL'd ;)

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