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Last update for (2)Moon Dust 2.000 : 2011, 04, 09 03:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4302 (2)Moon Dust 2.000 128*96CrystalDrag0.7betaground

The map has been rated 30 times and got a total of 20 points

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Comments:   GMCS (0 elements)

Wasnt sure wheter to change the last moondust to this, so i just made a new one. Thought it had enough changes. :O

Old One

expasions in rougly the same place.
The double gas expansion has halved everything. :)

There is now a middle that still confuses me.
A Troy gate in the middle, two semi highland, and two bluestorm opening.

Sight blockers are on the semi highland, which means sight is needed, and the front of the Nats and 3rd.

Comment or Critizim Welcom. :O
Middle is very weird
Much better than the first version. What are those walled off, vision blocked cliffs in the middle intended for?
Those are big Nat chokes (?)
@ Phobic - Me knowz :O

@ Freakling - I actually have no idea why i decided to put them in there, but i think T players, who cannot move mech through the middle once the gates are closed, so they can put tanks up there to kill some little protoss and zerg units.

@ Gnom - I think ill shrink the size, i was wondering bout that while putting vision blockers there.
I do but yet I dont.. like this. I liked ur (3) map better.
Taking a closer look at it by opening the map, it does look good and interesting.
But i dont know I feel like better can be done, think of some new fresh ideas. (Il help u out with ideas) Just as soon as I think of 1 (:
The Assimilator Gates should ideally be the other way around, by the way. (the right one on top). But your excution tells me that you understood the mechanics behind them, good job.
modified by Freakling
kehehe thx :)

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