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| Taranok | | | Island map. Mains start with 2 gas, because when I played this map I ran out of gas all the time.
Center bases also have 2 gas.
There's probably a lot of tank holes, but who would take that much time just to exploit them when they can be killed in 3 seconds?
lol the expansion layout is the same as every sc2 map ever made. (jk, but a ton of them have circle syndrome.)
This was originally just to help me test a computer AI I was writing, but I decided to upload an edited version. modified by Taranok | | Chef | | | | Kinda boring, don't you think? I know it is just for testing your AI, but this is nothing really interesting about this map. | | Taranok | | | Yeah, AIs are pretty dumb, so you can't make fancy maps with cool neutral buildings or expo stuff. They'll just expand to all the wrong places, and they expand to mineral patches with 0 minerals (ever tried Destination?), and they don't kill neutral buildings (try Medusa).
Basically you have to go simple, like ground zero, tau cross, and Fighting Spirit (of course with middle expo removed). | | asiantraceur | | | | Why does the middle expo have to be removed? | | Taranok | | | Because the AI will take it as its 2nd expansion, and that's not very good because it's very hard to defend and its not the proper expansion anyway.
Did I also mention AI's really don't like mineral-onlys? |
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