Chef | | |
I like it. Not sure if the middle expo will just get in the way or not. It's not very defensible in any case.
Oh, I didn't look at nat closely enough. Protoss will definitely be annoyed about FE being weak. Terran and Zerg FE are relatively unaffected, so it's a concern. Otherwise the general layout looks solid / standard. modified by Chef |
fenix_king | | |
it is similar to Everflow~~ |
Freakling | | |
Only very marginally...
Finally a life sign!
E/W 3rd ramps are probably wider/easier to take/harde to defend than N/S ones. |
CrystalDrag | | |
A sign of life :)
I know, i think i need to shrink them by one tile or use 60 degree ramps... lurkers have hard time. :c
Every natural entrance wallable with rax+depot or gateway/forge vs lings except the gateways collision box on the left and top, so may make fe bit more bearable.. |
Chef | | |
Oh, you just stick them on the double bridge? That would make forge FE pretty strong against hydra bust, at least. Hopefully you can position your gateway in such a way that a dragoon can still get out later.
The way I was looking at it, I thought Protoss was gonna have to build forge and gateway attached to his nexus and try to clog his ramp up.
PS: Do you mean one of the double bridges can be walled, or one takes a depot and the other takes a barracks and you're sealed off. I must be not seeing doodads, cause blue looks like his south ramp entrance will take at least two buildings by itself. |
CrystalDrag | | |
double ridge* :P
http://www.teamliquid.net/forum/viewmessage.php?topic_id=417796
Wallins ish sorta in a post there... |
Freakling | | |
This would definitely need some serious testing of contain/contain bust strategies, to determine if the nat chokes are not too tight. |
CrystalDrag | | |
No one would wanna test it :)
Not as tight as destination or melting pot?
Im working with the New BW Server, reworking new map pool... modified by CrystalDrag |
Freakling | | |
Birdie's? Is it up now? How will they make their map pool?
Can we maybe get a cooperation going, like with out current map pack, to play a tourney on the new server for all the nice cross promotion? |
CrystalDrag | | |
Yes Birdies, not up yet
By copying iccup's and tweaking a little, but i volunteered to create the lists and edit the maps to replace "iccup" name and fix tank holes and such.
Yeah, thats a definite possibility. Should i send him a pic of our new 6 maps, and see if he can run it out...
On the new server there is going to be a random map seletion out of 8 or so maps, so i think i could ask him. But he need to do maps and stuff like that later into development. |
CrystalDrag | | |
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Chef | | |
Oh wow those walls really suck. You can't include cybercore as a core part of your wall. Zerg is just gonna 9pool speed. What are you gonna do, clog up the other entrance with like 8 probes while you wait for cyber core? I would rather just one base as toss here.
The post on TL about blocking one entrance with a neutral building is an ok duct-tape style solution. modified by Chef |
CrystalDrag | | |
Can we maybe get a cooperation going, like with out current map pack, to play a tourney on the new server for all the nice cross promotion?
I have asked him, keep yall updated.
5 months modified by CrystalDrag |
CrystalDrag | | |
Update
ridges narrowed.
entrance made into one. |
CardinalAllin | | |
A modest alteration but one that adds alot of value. |
sTY_leZerG-eX | | |
This looks really solid
Only detail: imo deco in the mains could be bit better ( ik u can do better CrystalDrag :D ) |
sTY_leZerg-eX | | |
Nice deco update :) |