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Last update for (2)Quandary 0 : 2023, 01, 30 15:49
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5488 (2)Quandary 0 128*96Hyojin5.0betahybrid

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Comments:   GMCS (0 elements)

Map Name: (2)Quandary
Map Version: 0.42
Map Size: 128x96
Rush Distance (top of main ramp to natural entrance): 28s

Original map is (2)Hitchhiker, by Forgotten_.

The main issues of Hitchhiker is the open natural choke, and the far third gas. Redistribution of terrain in the main and natural areas allowed for a new pair of bases along the edge of the map, as well as making the corner bases having a singular choke. Keeping the original ravine in the center of the map, and being inaccessible by ground along its length, is the main objective.
The tileset was changed from ice world to avoid visual problems, while keeping the same terrain properties.
With the addition of the new pair of bases (1/7), the now divided bases (12/6 and 1:30/7:30) have 2000 geysers, due to them being safer to control and avoid too much gas. At 1/7 there is one mineral field with a value of 744, but the geyser remains 5000 to be the higher valued bases to contest. Bases 12/6 have a zerg egg placed such that Zerg may build a Hatchery, but Terran/Protoss cannot build a Command Center/Nexus without clearing the egg.
Power Generators (800 HP / 1 Armor) were replaced with Stasis Cells (2000 HP / 1 Armor) to make clearing the pathways more difficult, and not something to be done as an afterthought/casually.

modified by CrystalDrag
Unbuildable terrain has been added to ravine so 4x3 builds are non-buildable, except in the very center.
Natural eggs have been displaced 11 pixels so Terran cannot ling tight wallin at the natural choke. 1 rax/2 depot zealot tight wallin still possible.
Main ramps have been updated to allow both ling tight wallin 1 rax/2depot, or 1 rax/1depot with one tile open in the center.

Fixed Ob version


Fixed Protoss Temple walls at high ground island expansion.
Added a 496 mineral to each main and natural. (Addition of natural mineral creates zealot pocket.
Readjust main ramps to be uniform, added two eggs at top of ramp. (Two unbuildable tiles at eggs to prevent full wallin with one building)

Fixed Terran and Protoss ability to jump over Xel'naga backdoor.
Egg removed at backyard base.

Pushed natural mineral line further cliff.
Scarab holes have been added to Stasis cells and Xelnaga Temples
Added another Xelnaga Temple to backdoor (total 3)
Unbuildable area on natural cliff has been reduced.
modified by Hyojin

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