broodwarmaps.net banner

BWMN Time
09/23/2019
18:14
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (4)Corrosive : 2008, 03, 16 20:50
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2883 (4)Corrosive 128*128NastyMarine0.6betaground

The map has been rated 39 times and got a total of 24 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (1 elements)


LostTampon
pure sex, nasty map


two minor things:
- are the temple ruins at the nats necessary?
- small problem with a tile of a bridge, gcms

you don't even need doodads for this map to look good
Dumpling
is it supposed to look like the skull sign.
Grief_Stricken
can't say i dislike the map,but the concept itself is too minimalist for a 128*128.you managed to have a smaller middle than in my 128*96 - embryo,even the nat surface is smaller.too much useless space for me;space that you could use to make the map more interessting - also,you have drafted the mains to big.

but don't get me wrong,i don't see major issues,either in the map constitution nor in playability

what i would do:

redesign the mains,also decorate them.maybe try to add on each of them a minonly like in antares map,revelation.idk the middle of the map looks at present a little boring,not entirely elaborated - think about
NastyMarine
fixed tiles
Nightmarjoo
surprise surprise I'm not impressed :(

There isn't much to the map, I know you can make better. I hope this is just a warm-up map to get you back into the habit of making maps, so that you'll make more, and better maps, in the coming future ._.
NastyMarine
added more decoration
Nightmarjoo
lol not much
spinesheath
Size of the middle seems fit as there is not that much money on the map (at least it's not that easy to get). Yep, it is fairly boring conceptwise.

The high number of islands could lead to a more air/drop dominated gamestyle, which would be cool seeing as how most current maps are played as ground only.

I would suggest to adjust the minerals on the islands to really work as forte-style minerals. I doubt that there will be no wandering between the clusters.
MorroW
i think the decoration could be much better

i dont see many balance issues, might be hard to fe for zerg (cuse of distances and its pretty open)
cWn)iQ.Superi0r
thats how a maps has to be
NastyMarine
lol where do u see skull(s)?
Replays


--NastyMarine vs Vagrant[Pain](1on1, 1.15)

Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Concept
Newest updates:
  (6)Duel
  (4)Tear of the Go..
  (2)Embryonic Rift
  (4)Bubbles0p91
  (2)Tres Pass
  (4)Carcass 1.5
  (2)Monkey Land
  (2)Paradise 1.4
  (2)Deride 1.6
  (2)Salvation 1.8
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(mmmk)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(JungleTerr)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake