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Last update for (4)Corrosive : 2008, 03, 16 20:50
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2883|| (4)Corrosive|| 128*128||NastyMarine||0.4||beta||ground|
The map has been rated 59 times and got a total of 24 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|pure sex, nasty map|
two minor things:
- are the temple ruins at the nats necessary?
- small problem with a tile of a bridge, gcms
you don't even need doodads for this map to look good
|is it supposed to look like the skull sign.|
|can't say i dislike the map,but the concept itself is too minimalist for a 128*128.you managed to have a smaller middle than in my 128*96 - embryo,even the nat surface is smaller.too much useless space for me;space that you could use to make the map more interessting - also,you have drafted the mains to big.|
but don't get me wrong,i don't see major issues,either in the map constitution nor in playability
what i would do:
redesign the mains,also decorate them.maybe try to add on each of them a minonly like in antares map,revelation.idk the middle of the map looks at present a little boring,not entirely elaborated - think about
|surprise surprise I'm not impressed :(|
There isn't much to the map, I know you can make better. I hope this is just a warm-up map to get you back into the habit of making maps, so that you'll make more, and better maps, in the coming future ._.
|added more decoration|
|lol not much|
|Size of the middle seems fit as there is not that much money on the map (at least it's not that easy to get). Yep, it is fairly boring conceptwise.|
The high number of islands could lead to a more air/drop dominated gamestyle, which would be cool seeing as how most current maps are played as ground only.
I would suggest to adjust the minerals on the islands to really work as forte-style minerals. I doubt that there will be no wandering between the clusters.
|i think the decoration could be much better|
i dont see many balance issues, might be hard to fe for zerg (cuse of distances and its pretty open)
|thats how a maps has to be|
|lol where do u see skull(s)?|
--NastyMarine vs Vagrant[Pain](1on1, 1.15)
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