tktkvroom | | |
its not that good as u can see
right away i can tell u i need to fix green & whites mains since thye are bigger
but yea this is just another fail/attempt at a 4player map |
spinesheath | | |
Wtf, get rid of that cliff/water thing at the 10 o'clock expansion, that is way too large.
This map looks quite similar to python imo. It probably is a bit too tight at places, and I would widen those ramps in the middle quite a bit. The problem is that then the paths from 6 to 9 and 12 to 3 might be too short if you widen them towards the corners. I wonder how it would turn out if you connected those highground things in the middle... |
sTY_leZerG-eX | | |
OH YES!
What a FANTASTC map I love it put it 4 motm plz :) |
sTY_leZerG-eX | | |
Only thing I dont like is that the 3rd gas is way 2 far.
Can that be fixed? |
coV | | |
3rd is not far away IMO, it's like the same distance from nat to the min only. |
Starparty | | |
nice one, could perhaps be a bit more opened :) |
tktkvroom | | |
only thing i can say is map is very open, i played a 40min pvt & map was very open for large scale attacks. the areas where teh min only & the path from nat to min only look small but in game are actualy quiet large |
JungleTerrain | | |
I like the decoration, but not the like positional imbalance :( |
Moebius | | |
This was the map that was supposed to suck? It's not perfect but I can see some interesting macro games coming from this one. |