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Last update for (4)Living Legends : 2009, 08, 17 01:43
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3801 (4)Living Legends 128*128TkTkVrooM0.5betaground

The map has been rated 43 times and got a total of 23 points
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Comments:   GMCS (0 elements)


tktkvroom
its not that good as u can see
right away i can tell u i need to fix green & whites mains since thye are bigger

but yea this is just another fail/attempt at a 4player map
spinesheath
Wtf, get rid of that cliff/water thing at the 10 o'clock expansion, that is way too large.

This map looks quite similar to python imo. It probably is a bit too tight at places, and I would widen those ramps in the middle quite a bit. The problem is that then the paths from 6 to 9 and 12 to 3 might be too short if you widen them towards the corners. I wonder how it would turn out if you connected those highground things in the middle...
sTY_leZerG-eX
OH YES!

What a FANTASTC map I love it put it 4 motm plz :)
sTY_leZerG-eX
Only thing I dont like is that the 3rd gas is way 2 far.
Can that be fixed?
coV
3rd is not far away IMO, it's like the same distance from nat to the min only.
Starparty
nice one, could perhaps be a bit more opened :)
tktkvroom
only thing i can say is map is very open, i played a 40min pvt & map was very open for large scale attacks. the areas where teh min only & the path from nat to min only look small but in game are actualy quiet large
JungleTerrain
I like the decoration, but not the like positional imbalance :(
Moebius
This was the map that was supposed to suck? It's not perfect but I can see some interesting macro games coming from this one.
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