|its not that good as u can see|
right away i can tell u i need to fix green & whites mains since thye are bigger
but yea this is just another fail/attempt at a 4player map
|Wtf, get rid of that cliff/water thing at the 10 o'clock expansion, that is way too large.|
This map looks quite similar to python imo. It probably is a bit too tight at places, and I would widen those ramps in the middle quite a bit. The problem is that then the paths from 6 to 9 and 12 to 3 might be too short if you widen them towards the corners. I wonder how it would turn out if you connected those highground things in the middle...
What a FANTASTC map I love it put it 4 motm plz :)
|Only thing I dont like is that the 3rd gas is way 2 far.|
Can that be fixed?
|3rd is not far away IMO, it's like the same distance from nat to the min only.|
|nice one, could perhaps be a bit more opened :)|
|only thing i can say is map is very open, i played a 40min pvt & map was very open for large scale attacks. the areas where teh min only & the path from nat to min only look small but in game are actualy quiet large|
|I like the decoration, but not the like positional imbalance :(|
|This was the map that was supposed to suck? It's not perfect but I can see some interesting macro games coming from this one.|