| Back to "beta" maps. Show all maps. Last update for (4)midnight solace : 2009, 08, 13 09:54
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3800 | (4)midnight solace | 128*128 | devout | 0.2 | beta | ground | The map has been rated 49 times and got a total of 10 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
coV | | | Lol, I can tell someone didn't use the mirror tool but w/e.
I don't know what to say 'cept it doesn't look balance, looks tight, and undecorative.
I understand if it's your first map but dry to decorate more and make it look more prettier. | sTY_leZerG-eX | | | I love some things, but don't like the map in actual game play it might be 2 confusing 4 players.
Good imagination tho. | aeoliant | | | the nat setup is cool but after that it gets confusing | Schavuit | | | I like the concept. The map isn't mirrored as mentioned. Multiple ways into the main. Get starforge or another advanced mapeditor. Work out how to mirror a map. Work on one quarter of the map in detail.
A confusing map is a good thing IMO. It throws the robotic players off and fqavours creative play. modified by Schavuit |
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