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|Another map by me. I put the dwebs around nat so that tanks couldn't drop there, but it looks kinda weird, so I'm not sure if I should keep it. Also, since the players cannot access any gas (besides the ones in main) without mining the mineral block, should I remove a geyser from one of the expos and add it to the third expo?|
|Why not just make that area unwalkable instead of putting unnecessary spells?|
|make the high ground at the back nat with gas make it buildable cacacacannons.|
|Hmm, that's true. At first, I didn't want to make the high dirt tessellated because I thought it wouldn't leave enough space for units to work, but now that I see it, it doesn't look so bad. I'll upload that.|
--CuteSmallHydra vs SuperKiller[(1on1, 1.16)
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