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Last update for (2)Land of Confusion 1.1 : 2010, 01, 04 03:11
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3971 (2)Land of Confusion 1.1 128*96Dem0nS1ayer2.4betaground

The map has been rated 23 times and got a total of 55 points
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Dem0nS1ayer
Another map by me. I put the dwebs around nat so that tanks couldn't drop there, but it looks kinda weird, so I'm not sure if I should keep it. Also, since the players cannot access any gas (besides the ones in main) without mining the mineral block, should I remove a geyser from one of the expos and add it to the third expo?
JungleTerrain
Why not just make that area unwalkable instead of putting unnecessary spells?
Trooper
make the high ground at the back nat with gas make it buildable cacacacannons.
Dem0nS1ayer
Hmm, that's true. At first, I didn't want to make the high dirt tessellated because I thought it wouldn't leave enough space for units to work, but now that I see it, it doesn't look so bad. I'll upload that.
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--CuteSmallHydra vs SuperKiller[(1on1, 1.16)

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