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Last update for (4)BladeRunner 0.99 (N : 2022, 01, 24 13:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5283 (4)BladeRunner 0.99 (N 128*128Minerals1.5leagueground

The map has been rated 12 times and got a total of 18 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

My FS clone with a (2)Blindside twist.

Main base: 8x1500 + 1x749
Front yard: 7x1500 + 1x749
Mineral only: 6x1500
3rd base: 6x1500 + 1x749

-3rd bases have double wide ramps, making it a viable attack route.
-Kill neutral buildings to create a wider choke to break out against a contain, or push into a turtled opponent.
-It is not a swastika map
modified by Minerals
I like it!

Add a bit of water on the north and south parts.. just like there are east and west (for symmetrical/aesthetic purposes)

(Between nat and 3rd gas)
teal mineral line is awful
Thank you for the vague comment @sugardad

Would you like to elaborate?
What don't you like about it?
What do you recommend?

Anyway, still got aways to go here before polishing it up - haven't finalized layout yet.
modified by Minerals
You do tend to make very funky mineral lines <3
they work nicely tho :P
Two left mineral patches are moved to other side @teal. Honestly I wasn't worried about the mineral lay outs as I am mostly focused on finalizing the map. More or less just place holders
modified by Minerals
modified by Minerals
This map was accepted into the map pool of Season 11 of the largest foreign BW league (BSL)

Congratulations Minerals. Hopefully this accomplishment serves as a morale boost for foreign map makers and a victory for the foreign map making scene.

#mapping renaissance
This map is an absolute nightmare on the minimap. There are neutral buildings, flying critters, everywhere. One game I couldnt click drones to my mineral line because a flying critter kept hovering about my natural mineral line. Please consider removing critters at the very least.
modified by ret
I am sorry for your inconvenience Mr Ret, I will consider the critters.

In the most recent update (for BSL), I have removed the snow in the main bases (caused the minimap to be very confusing). It will be released soon.
BSL .95 Update:

-Critters are hallucinated
-Removed much of the snow->dirt transition spam that was in the main bases since it was very confusing on the mini map
-Some adjustments to maximize area in center.
BSL .97 Update:

-Fixed gas error at 8 oclock.
-Adjusted mineral layout at 5 oclock main base.
BSL caster keep comparing this map to Circuit breakers and not FS for some reason. Does no one see the FS close with modern modifications? :P
Might be the mineral only 3rdů
Wait is that the real Ret?
Change Log 1/24/2022

0.95 -> 0.99

-Reduced width of center ramps
-Removed blind forest areas
-Main base mineral lines same as FS/poly.
-General clean up.


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