|I wanted to make a map where you can afford to make a LOT of gas units, but with very little minerals (ie, I want a zerg to be able to afford perhaps 20 ultralisks worth of gas, but be hard pressed to come up with the minerals for this).|
The two expansions beside your main have 2000 (the one closest to your entrance) and 2500 minerals per patch.
I think the amount of expansions might still be a bit too big though, maybe it will just result in zerg being too strong as it is now .. But we'll see.
|Reminds me of Harvest moon in warcraft but for 2 players :P |
|i think terran is stronger.. easy to slowpush with bunkers and stuff|
Well I don't really know, maybe open up the paths a bit?
|You mean the low ground paths along the side?|
Hm, maybe I could make sure they widen before each expo or something.
|this will be a wizardry map|
HT and arb vs defiler and queen vs vessel and ghost :D
all cost loads of gas but almost no minerals^^
|Yeah that was my plan :D|
Very few normal units but lots of archons (<3 archons) ;p
Terran might be in a bit of a bend, but now they can finally make that all ghost army they've always dreamed of (ok maybe not ;D but vultures are cheap).
|T > P here oO.. The mainbase's mineral line is shootable from the behind - it may become a headache for every race. I think that main should be safe or easy to defend, but there it is almost impossible to defend against slowpush, as Starparty has already mentioned.|