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Last update for (3)New Caprica : 2006, 03, 23 12:03
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1099 (3)New Caprica 128*128LostTampon0.4final

The map has been rated 40 times and got a total of 14 points
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Comments:   GMCS (6 elements)


LostTampon
second map.
AiurZ
way too tight.
NastyMarine
Take out the raised temple expos but keep small pathes of raised ground in the map throughout the middle.. in the mains .. make the temple only a 'maze' wall and make sure that there can be no drops onto the temple. good work tho i like it alot. make those improvements and the map will make some heads turn
LostTampon
Thx for advices :)
Updated.
flothefreak
bad things:

still very terran-favoring. the whole map still has much tight passages. plus, the 2nd expo (mineral only) is very easy to cover (the difficulty of access to the 2nd expo is a major aspect of terran balance. the easier it is, the better for terran. if it's hard to cover, it weakens T a lot).

and you have a cliff - it's only above the 2nd expo BUT it covers the whole entrance - which means, once terran manages to grap it, you won't be able to leave your base

the temple wall in the mains cuts off too much building space. if you want to integrate this into a concept, choose one with much space in mains

good things:
the neutral gasexpos are very interesting placed and set up, i like this

the center just looks awesome, great job here
Starparty
goot ggood potential
Falcon_A
I acutally sorta like it. Very nice deco, and personally, I don't think that it has too many tight passageways. Only the neutral-ish exps seem like it. gj for 2nd map, i'm impressed :)
NastyMarine
gw .. now make the raised ground jus alil bit thinner and u got sufficient space for the big battles.. also take out some of the high ground mazes to make the passage at each of the nats wider.. its very narrow t can really turtle up kinda what flo sed.. except its alil bit more constructive
modified by NastyMarine
modified by NastyMarine
MuShu
Might want to open the area around Red's ramp a bit more. It's nice to be able to fit maybe a gateway or at least more moving space around that area.
Vertygo
Battlestar galactica :) ?
LostTampon
hrhr, of course :p

updated again - made entrances a bit larger, removed some doodads and some other things :)
flothefreak
btw, why is there so less building space on bottom right cliff, while on the other 2, there is no or only a lil bit ruins?
LostTampon
Good question, i can't answer that
NastyMarine
get SP to pimp it ... cuz this map is starting to go down shits creek
epidiOn
There are just so many small entrances on this... check GMCS.
yenku
All that can be fixed with an edit. The map itself is great tho. I like it.
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