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Last update for (2)Crush it II : 2008, 02, 23 23:02
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1709 (2)Crush it II 64*64Starparty0.5beta

The map has been rated 28 times and got a total of 15 points
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Comments:   GMCS (0 elements)


Starparty
a weird experiment for the COS competition
Nightmarjoo
no gas hurts z, their mineral only units (lings) will take longer to destroy a barricade than the others' units, and they can make workers while massing mineral only units too.

Otherwise looks interesting, I'd like to play this.
NastyMarine
perhaps put a lone geyser in the mains away from start locations?
LGI
Gosuparty
Starparty
mabye making the center mineral wall with nodes instead?
lnept
yes. but put it far away from the middle, so it cant be cannoned.
NastyMarine
i say u put a lone gas within the main.
modified by NastyMarine
Fry
You call this a map?!?
I can't fart loud enough...Hang it all!
modified by Fry
NastyMarine
LOLOLOLOLOL

that wasnt right
modified by NastyMarine
boongee
I dunno, I think Zerg will have a big advantage on this map with their overlords - they can see exactly where the opponent is going quite easily.
lnept
good idea. no gas. mass overlords. solution.
boongee
the thing is that if you add gas this map will just become a semi island map. I like it the way is now. it's up to starparty though
tktkvroom
this map belongs in the PGT map valt
^^
Starparty
you can still destroy the walls everywhere to go anyway you like so iono bout semi island..
flothefreak
wzf? why should zerglings need LONGER to destroy a building? with a 9pool, you have them damn fast - and they have higher dmg output than a marine or a zealot (for 150 mins spent)
trcc
This map reminds me the map we tested once with neutral buildings and minerals in middle :P ( i liked it )
flothefreak
what map?
spinesheath
sin pioneer? Or was it cultivation? hmm... I'll stick to pioneer :P
boongee
I just uploaded a replay that I think demonstrates the awsumness of this map (the second one)
starparty
hehe funny
spinesheath
in the rep you were able to move zerglings below the bottommost psi disruptor. I bet this is not inteded, SP?
Starparty
not really.. tried to prevent it but i guess i have to put some terrain there
Starparty
fixed it
MorroW
mass cannon all over the way?, imba
would u mind adding some doodads?
still nice map idea i think :)
modified by MorroW
Replays


--boongee vs Chello(1on1, 1.14)
--boongee vs ima(1on1, 1.14)
--CombaT-Ex vs Jon747(1on1, 1.15)

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