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|it might need some small tweaking, but i'd have to play it for that :)|
|What do you intend with those changes? To me it looks worse for zerg now. (tighter)|
|its actually easier for zerg i think, specially early game, since a t cant hold both exits from nat at that time, they're too far seperate. |
ps, it needs tweaking, if play reveals your right, i'll just widen those corridors a bit.
modified by 5pool
|firstly, this is no change that requires a new DB entry|
secondly, it's worse in gameplay and for zerg.
|This version is better BUT ONLY if the path finding is ok. Atm i think that one of the players will go trough the small ramp and the other trough the wide ramp, which is not ok, imo.|
|yea, old version is a lot better. you cant just go 1 matchup specific thats what makes mapmaking hard. even if it miraculously opens another exit, that also benefits terran when they want to play guerilla style.|
now middle is even smaller, making tvp push even easier. not to mention vulture harass is easier as well
modified by lnept
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