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Last update for (3)Neo Rush Hour 1.4 : 2023, 05, 24 06:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5533 (3)Neo Rush Hour 1.4 128*128Testbug2.6betaground

The map has been rated 21 times and got a total of 55 points
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Comments:   GMCS (0 elements)


Starparty
cool :9
Testbug
hi everyone,
i've spent around 60 hours working on this map.
I managed to make every rush distance 31-32 seconds.

I had to blend the edges of the bridges in order to achieve this.


Some bridges might feel curved:


But, in general, i feel happy with the result.

3 o'clock nat gas was boosted with terrain (this tiles contain unwalkable minitiles that blocks the exit from assimilators, refineries and extractors)



But also contain enough walkable minitiles to allow probes to get behind the mineral fields and build a cannon there, and to allow zealots to hide behind the mineral fields.



And also allow drones to "jump" after cancelling the extractor to deffend from a cannon rush!

Thank to all the players who helped me testing this map. Especiall TT1, Conan and Strudel.
modified by Testbug
Testbug
omg, Starparty liked my map!!!!
Testbug
Version 1.0g Changelog, 09/04/2023:
- Optimized mining rate at 3 o'clock main base (patches #1 and #8 were bugged in previous version 1.0f)
modified by Testbug
Testbug
Version 1.0j Changelog, 09/04/2023:
- Added unwalkable tiles at 9 o'clock hig ground base, to preven tanks to siege the low ground base at 9 o'clock.
- Reduced the are behind mineral fields at different bases, so zealots won't have too many places to hide from zerglings (bases modified: 9 oclock and 6 o'clock)
- Added unwalkable tiled behind mineral fields at 1 o'clock lowground expo, to prevent workers to move behind the mineral fields.
- Mains had to be reshaped, because gathering pathfinding regions got altered after implemente the changes listed above. Added some unwalkable tiles at mains.
Testbug
Version 1.0L Changelog, 09/04/2023:
- Rearranged resources at the 1 o'clock low ground expo. Protoss can now wall the Assimilator with 2 pylons to protect the mineral fields.
modified by Testbug
Excalibur
I've always said you're one of the best to ever do it Testbug, and I'm glad to see you active again. I feel like 3 player maps were always a specialty of yours going all the way back to the original Moons Tear, and this is no exception. Its very well done and I love the level of detail you went to.

Seeing you and Starparty and other OGs around makes me stop and go 'WHAT YEAR IS IT?', even moreso when its a new Rush Hour map. :P
Testbug
Hi Excalibur! Thank you for your words! haha it was so cool to read Starparty's post in this thread. I'm glad he didn't forgot his password!

It's good to know you liked my remake of Rush Hour. I spent a lot of time working on this map. This map was particularly difficult because i couln't magae to get the 31-32 seconds rush distance in some positions.

I'm happy to read your name after 15 years!!! Let us know if you decide to create a new 196x196 eight players map!!!
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