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Last update for (4)Neo Bridge Too Near : 2007, 03, 05 14:56
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2033 (4)Neo Bridge Too Near 128*128LostTampon0.4beta

The map has been rated 47 times and got a total of 21 points
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Comments:   GMCS (0 elements)


LostTampon
remember this map?
me neither!

remade it anyways
spinesheath
Whoa, quite some change :D I like it a lot!
Arden(WoF)
You did a really nice job here. And I like what you've chosen to do with the expansion layout. My only concern is pathfinding... I am pretty sure that units will follow a path across across those small bridges in the center (when traveling from top to bottom). I'm not sure of an immediate solution, but I'm sure you can think of something.
LostTampon
hmmm... yeah, but even on maps like longinus, r-point, rush hour, etc. you have a lot of situations where your army could split up if you move your army to the opposite location. but it mostly doesnt happen because the players control their army so that this wont happen
spinesheath
I wouldn't consider this a problem. Imo the gameplay on this map would be centered around the bridges anyways - the less mobile race trying to pick their fights there, while the other race uses an alternative route - Maybe the connection to the middle could be a little wider, btw. Or you could widen those bridges by two tiles.
trcc
We should add the original picture to the pimped blizzard maps! :P
Arden(WoF)
I'll try to do something similar to what SP did in his Map Pimping section... Give me a little while to do this.
LostTampon
okay, widened mid a bit
+ minor layout changes

@arden, looking forward to seeing this :)
modified by LostTampon
Nightmarjoo
lol it wouldn't be hard, he just edited the competition rules/description thing and posted pics of all the pimped maps and their originals.
Nightmarjoo
map looks really good btw, but I don't know the original lol :)
ProTosS4EveR
OMG, this map roX! o,o
spinesheath
For the record: One of the few maps that has mineral blocks at air expands for a good reason.
spinesheath
I had 2 games on this map so far. Nothing that was worth uploading, though. My 1n1 skills are terrible at the moment. Maybe the choke could be made tighter, though.
LostTampon
okay, edit:

- nats shouldnt be anymore tankable from cliffs
- tightened chockes(+ rax fits in now)
- minor layout changes
- changed amount of minerals on bottom and top expos
modified by LostTampon
epidiOn
b2n used to be my favorite map!
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