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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2785 | (4)Civilization | 128*128 | ImaGiNe. | 0.3 | beta | ground | The map has been rated 56 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
imagine. | | | The little mineral only expansion above teal's base actually has the same amount of mineral fields as the others. I will update the map image later. | FateD | | | visualy, the map is pretty nice, but then ingame itll be wayyyy too crampled.. :/
should prolly remove some lower sand around n make room for actual armies :P | MorroW | | | t>p | ludamad | | | Mains seem pretty small. | ImaGiNe. | | | Made certain parts of the map including the main bases wider. Shortened cliff line and removed some platforms.
Thanks for the comments. | Lancet | | | Nice idea but all your central expos (including the mionlies) when mined will be in the way of troops movements (units will go through the worker lines). Play the map against the comp using the cheat codes and move units around to see what I mean. The map is a maze of corridors all over with no room for flanking (which Z and P need) I would guess that terran would prevail here despite the double 5000 gas in the mains. You need to elliminate the center structures & expos (there is too much gas anyway), open it up and remake the expos so they won't be in the way of units when they are mined. modified by Lancet | MorroW | | | map would be pretty good if u removed the 4 expoes in middle |
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