|there are minblocks at 1 and 7 island expos, but for some reason scmjpeg wont draw them.|
2 gas nodes at main, each with 2500 gas.
P.S: pvz is not imba.
modified by SynDrome
|Your commentpvz is imbalanced because UHHHHH 2HATCH SPEEDLing would rape anything except a toss cannoning in his own main at the beginning. 2 entrances=gg for toss if zerg 2hatches...|
|looks like you got lazy with the bridges|
|The way you stated "pvz is not imba" is just ridiculous. You don't even bother giving some reasons.|
2 entrances is always bad for protoss (1 is extra wide, the bridge requires 3 zeals). Yes, the distances are short, but every go after the initial 9-10-gate-go is suicide, and even during that go the zerg can spare 2 zerglings to harass the toss' ecoline. Zerg will put his hatch inmain, anyways. Choke would be useless and expaneion undefendable. And there is no reason to take that expansion anyways - there is no gas, 2 gas nodes provide fast gas, and that's what zerg needs.
So now try to explain how these advantages can be balanced out...
|2 hatch speedling isn't going to beat a protoss on this map. notice the mains have 2 gases... you're supposed to cannon your own main. from there, toss will be able to get lots of templars and archons with the double gas early on.|
|It breaks my heart if you are limited to just one single strat on a map. This fact alone makes me never play such a map. That's not SC anymore...|
|gonna play some pvz's on it and show it to you.|
or I can add neutral buildings in one of the two entrances to main.
modified by SynDrome
|btw, have you ever thought about pvt double proxy zeals?|
|good map :)|
interesting layout, and sexy execution imo.
at blue's main, there is a space where lings can walk thru a space between the structure and water (by the small bridge). Try blocking that space with a better structure layout.
|yeah, protoss can get templars nicely, but ling come a bit earlier dont you think? :D also if he buys cannons that would slow him down|
but these almost equally distant entrances is worse for terran, bridge is unwallable, but there is another big entrance --> proxy gw = poor terran
i would add at least one neutral building to the bridge, for example a warp gate or a power generator
besides this i love the other parts of the map, big islands, coool :)
modified by Antares
|i think your forgetting Zerg has double gas as well. Rofl.|
hes probably gonna upload some rep wheres hes P and his opponent is some Z that played game for 2 weeks
|is it a good idea to add neutral buildings to one of the entrances in mainbase?|
modified by SynDrome
|It is imba I guess (and I play P)...|
But apart from that, the decoration looks pretty ugly (pun intended). The truth is that most iceworld maps are ugly - either there's too much snow and the eyes hurt or there's too little and everything looks... dirty.
Except that experimental double gas (and two entrances to the main) I DO like the layout - what about connecting the little islands in corners with the big islands? There could be formed three front lines or something other similarly unusual :-).
|surely good syndrome, anyways neutral buildings gives so much possibilities to mapmakers (thought i do not force you to use the neutral buildings)|
and i dont think the decoration is that ugly, maybe the pic is ugly, but in game, it looks a bit different.. not to mention that ice is not a deco-friendly tileset ;)
i think the layout is pretty good only the entrances should be reconstructed in some way
|Antares - you're probably right about the uglyness, my bad. It's just that there are so many little things here, like the icefloes, and it's hard to see the structure.|
|random map; this is an interesting map. I don't like the double gas, but understand it's use because of the double entrance in base =/|
@ppl dissing ice tileset: umm just cuz you can't decorate ice well doesn't mean it can't be done...
|well, if pvz was that hard, what happened to all those games that people played with the maps that came with sc? i mean, if it was that imbalanced, why blizzard made such maps? they were all open!|
and since the rest of the map is island, does it favor P a bit afterwards?
|pvz isn't inherently imba, but a map can definitely imba a mu.|
"if it was that imbalanced, why blizzard made such maps? they were all open!" Thanks for that, I forgot why I disliked kingof8player maps so much ~ you make me remember him well in that comment.
|Interesting map, most of the land is an island! There is a problem I outlined in the GMCS, units can cross to the island on the right hand side but not on the left.|
|Bringing old maps back =P|
|Bringing it back doesn't change the fact that it's still imbalanced.|