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Last update for (4)Canon : 2008, 12, 10 14:01
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3382|| (4)Canon|| 128*128||jjoshb||0.2||beta||ground|
The map has been rated 25 times and got a total of 5 points
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|i did some bad copy pasting on sides. sry about that. And i need some advice on how to make my maps look better |
modified by jjoshb
|Don't make it look so symmetrical. Make the map look more realistic.|
|Arcadia almost all symmetrical, no problem( even though i hate that map)|
it is kind of plain and dull, though. Obviously, though, the ddecoration looks like its not done, unless i am incorrect.
Demonslayer makes a point though. Make your maps look a bit more "realistic", as in less straight lines, just use nature as an example, it has no straight lines. The vertical ramps look ugly(imo), same as all other maps with vertical ramps.
it would look better if this map was in rotical symmetry, it definitely adds some beauty to it.
You are somewhat limited with all symmetrical (x, y, and x-y symmetry) effects used in the map, such as the distances between the mineral onlys and 3rd gases. just look, and you'll notice the distances are pretty short and impractical(between mineralonlys), mostly in horizontal match ups.
Work on rotical symmetry, the best in my opinion.
modified by JungleTerrain
|i think a bit better. Whats rotical symmetry?|
|i think he might mean rotational symmetry? not to sure lol|
|if you find a single terran player who can lose on this, your good, really :o|
|either that or the terran suks. i beat 4 of my friends who are terran. 2 are good|
|Show some replays. I don't believe they're good. ;)|
|i dont save replays and itll take some time to get one because theyre in america and im in korea.time differences (either that or im good)|
modified by jjoshb
|if you dont understand what i said, your even more of an horid mapper than i thought.. -_-|
|i dont get it|
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