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Last update for (4)Halo 2.3 : 2009, 07, 29 19:09
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3383 (4)Halo 2.3 128*128Starparty0.1betaground

The map has been rated 58 times and got a total of 7 points
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Comments:   GMCS (14 elements)


starparty
Sometimes i just feel like it...
JungleTerrain
Looks like hard to protect nat, with the cliff and wide choke.

Anyone who wants a laugh, you have to see this video:
http://www.youtube.com/watch?v=0RWQ7R555i4
starparty
could tweak that a bit. its the 2nat who is supposed to be hard to keep, not the 1st one
neobowman
You should make a trigger to kill all units (except Zerg because they aren't sentient. It would kill all Zerg overlords and queens.) if someone does something in the middle. No, I'm not being serious

You should add another expo in here imo. Just doesn't seem like enough.
NastyMarine
Beloved Lands ftw! :)
ProTosS4EveR
3rd gas?
Starparty
added a couple of gas expoes and hyped the importance of the ring a bit more. slightly afraid its too much money on it though.
SynDrome
Rofl beloved lands.... is that map still alive?
Nightmarjoo
This is a standard amount of expos Starparty.

I'm a little concerned that the pathing might be too linear, because the nat2nat pathing is so direct, especially with the middle being relatively unimportant for non-cross-positions.
Maybe put the min onlys on the middle side?
Testbug
wrong copy/pasted ramps at GMCS
MorroW
i like this map, tho huge mains
Starparty
ill fix the bugs, but im not sure bout the middle yet.
Starparty
no clue wzup with the preview, but some major modifications are done. Afraid it might be too turtly now, but there still is only 2 expoes which is really safe i guess.

with the side expoes i was thinking it should be easy to defend from an direct assault but hard to outlast a siege.
testbug
sorry for editing your pic, but the thumbsnail wasn't working.
i hope you re upload YOUR pic next time you sign in.
i think minonlies are too close from each other.
i like 3/9 edits, but maybe the minonlies can be placed in the highground, like Spinel Valley?

there was too much wasted space (in the corners) in the older version fo the map. where you fized that a little.

the choke is just... like "one" choke :S
maybe tou could add a ramp leading to 3/9 and making there a Hwarangdo expo?

i was editing this map to show you my suggestions, but then you came up with this new version...
Starparty
i reuploaded 3 times, but it didnt change :S

I have an idea for the 2nat, i do think they are too close too, i just dont want them to be too easily defendable, but as i said, i think i have an idea for that.
starparty
added gmcs comments for a planned next edit. Im also going to add ramps from the 2nats down to the adjacent gas expos.
ProTosS4EveR
bleh your bridge center is ugly, try my transition in venezia
Starparty
im sorry, but venezia transitions are actually pretty crap :( they are jagged in exactly every corner. They lokk decent on a picture but that is as far as that map goes designwise (although the pic is pretty good).
Testbug
hmm, it's unfair how red and teal minonly can deffend the nat chokes, but blue and purple cannot.

what about making minonlies face the middle, so units in the middle can attack if like in Spinel valley?

also, if you move the 12/6 expos to the middle, then you'll ba able to add islands there.

having only 1 choke is a little disgusting, see my map "MAelstrom" it's racial imbalanced.
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