Travin | | |
My blizzcon map #3
this map is a island map, but zerglings can enter the other main. |
boongee | | |
random zerg anyone?
:) |
Travin | | |
yeah :p but you can stack scv/probe through mineral wall to scout tho :] |
panschk | | |
when you say zerglings can enter other main, do you mean you can just send a control group there and they just go there, or you can sneak them past the blocking minerals with burrow and stuff?
The map actually looks quite interesting:) |
boongee | | |
I think the lings can just run through the mins like on Requiem |
Travin | | |
exactly, but when you do it on not ashworld you have to gayaround with doodads to make it work. |
Listoric | | |
floating rax rush ^^
well, this map is neat, but the distance between both bases seem to shout after a fast reaver drop or anything similar. Dunno if the rest of the map really get's into use :/ |
Travin | | |
changes
connected expo below mains to other low ground
increased mineral blockade to 2000
decreased gas amount in main expo to 2000
added some doodads at the little space below mains and at some other spots
made 5 o clock exp and 8 equal at beeing sieiged from the islands beneath |
Travin | | |
i havent changed the ob v. yet tho |
Travin | | |
additional bug fixes |
FrozenArbiter | | |
Uploaded 2 replays of me and travin testing a couple of things, not real games just block test etc. |
epidion | | |
Heh, did you see what NaDa did to YellOw in game 2 on this map? It was awesome :). |
Listoric | | |
Yeah, awesome, just plain awesome ^^ |
SpoR[Mech] | | |
Not only the fact how he displaced the infantry through the minerals by landing a barracks on them but soon after that he killed 2 lurkers with 2 firebats and 2 medics. |
SpoR[Mech] | | |
Nominate for PP 2005 for sure. |
SpoR[Mech] | | |
I just uploaded the rep here ^_- for everyone to see. |
Deathman101 | | |
It bugs me it aint symmetrical |