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Last update for (4)God's Garden : 2009, 07, 16 10:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3580 (4)God's Garden 128*128?0.6betaground

The map has been rated 52 times and got a total of 33 points
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Comments:   GMCS (0 elements)


PsychoTemplar
Placeholder, not actual map file

Posting this partly because I like getting people's hopes up, and partly because I think they're really cool maps.
trcc
Pretty low on the ressources.. Great look but would be boring b/c you dont need to fight over your expand too much except they are cliffable o.O

link is broken, can't download it somehow
modified by trcc
Manbearpig
man you got my hopes up when i saw the map on the list lol
LasTCursE
This post is not displayed due to its content
Starparty
i dont think rotational symmetry works on a concept like this. its typically 1>2>3>4>1

With a rotational symmetry you should still strive for the concept to be positionally balanced even though the bases are rotated.
Starparty
And LastCursE, Shut the fuck up. There is a perfect reason to upload these pictures even if we dont have the map files yet. Im really getting tired of your retarded outbreaks. Attend some fucking psycho anger management class.
Freakling
Why should rotational symmetrynot work? This is pretty much a supersymmetric map (xy, x and y symmetric) with the only break in symmetry that one eexpansion is connected to the middle and the other one is not. Any race on any position would wnad to go for a quick double expansion build with the only difference that Zerg would rather get the front door at first whilst Terran would rather wall in and get the backdoor. But anyways it will sooner or alter become a drop war on the hills.
ProTosS4EveR
supermacro, more boring nemesis 0.90?
http://www.panschk.de/mappage/comments.php?mapid=2084
i guess its a new league map
modified by ProTosS4EveR
Starparty
freakling, what i mean is that one base has easier to contain the entrance to the adjacent main to the left with siege units on the cliff than the other has. I am mostly refering to 7 main where the nat choke actually looks tighter than the others.

This might not change the gameplay on this particoular map in itself, but it is a fundamental point to remember when trying to create a more or less balanced rotational symmetry map.
Freakling
The nat entrance looks wide nough that on cannot contain some one with only some tanks on the cliff. The whole cliff and the ground beneath it are unbuildable, so no turrets...
And being contained with two gas geysers to sit on is not that bad.
JungleTerrain
thats why you use goliaths :P
modified by JungleTerrain
Freakling
Smartass :P
Goliaths need gas, so more goliaths ==> less tanks...
Or in other words: That turrets make a push or contain easier does not mean that a lack of turrets makes it impossible...

JungleTerrain
you took that seriously. lol.
Target
I see a base with a backdoor nat, and an unnecessarily huge cliff... x4. Meh.

Also, why is God's garden filled with bare dirt, rocks, mud, and small patches of weeds?
Freakling
It is a stone garden.
neobowman
http://img5.imageshack.us/img5/789/middlegarden.jpg
New version
Crimson)S(hadow
i bet testbug could turn this into a REAL garden
LasTCursE
i agree with Crimson ^^
Trooper
Its a new pro league map
LasTCursE
Trooper where did you took that valuable information from :OO it's a top secret!!
Trooper
I also have this map
neobowman
What's the password for this? I want to upload it now.
TwoS
Author : Str18-02 ^^..
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