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Last update for (2)Oro Lala1.2 : 2011, 03, 06 08:11
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3948 (2)Oro Lala1.2 96*128RaZt1.0finalground

The map has been rated 54 times and got a total of 52 points

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Comments:   GMCS (0 elements)

Hi dudes this Is my first map in this site, hope you guys like it. If you guys do Il do some more later on.
The maps is almost standard, and it has proven to be very fun with my friends, what is special about it is the nat, players can be pretty annoying, but the distances are really good, map can give epic games, something more is the fact that players have to always fight for the high ground, but if the abuse the high ground to much they will get caught.
I have done a good number of maps before but I have never posted them online, so here I go!

Id would want to know your thoughts about the map, good, bad WE...
your decoration reminds of lezerg's :) the map looks interesting too.. kinda similar to that jungle map "battery something" xD tho :)
You've got all the relatively open space where there's nothing to fight for, all the expos are incredibly tight, and all the ramps to the highground which aside from flanks, harass, and escapes is useless space are default sized (read: too small).

The nat looks hard to FE in pvz (for p).

Overall map looks ok, but I think you could improve it by staring at it for a while and tweaking it bit by bit.
coastal battery II
or Rodeo II :)
modified by ProTosS4EveR
What do u mean man, by that nat will be hard for the Protoss to fast expand? I thought that with the large distances Protoss shouldn't have much of problem.
Its true that its a bit tight in the left side of the map, but I made it so, so that if players get to caught up with the battle in the high ground and give less importance to the low ground, one of them can win a lot of crucial ground very fast and make other player pay. ( I did think about adding a mineral only some where in the low ground but where? )

But yeah map does look a bit like those 2 maps you made ProTosS4EveR, I can see many difference's tho, spetially the map sizes.
if ur gameplay is the way u expected drops are gonna get caught before they do anything
It looks like it has a lot of potential, but it looks like its WAY too easy to harass expansions (esp if you are terran). Here are my suggestions.
modified by Whiplash
Hey nice mAp cool deco 2, only thing I don't like is the bridges in the middle, maybe ad an expo there or something I don't like the way it looks atm, but other than that looks nice.
all other expoes except the naturals are cliffed?
2base strategies every game
nvm the naturals are also cliffed
This map is really great. Just needs a nat fix.

Apon closer inspection, I notice that it's hard for T
modified by XeLious


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