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Back to "experimental" maps.   Show all maps.
Last update for (4)Quid Pro Quo : 2011, 02, 06 20:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4246 (4)Quid Pro Quo 128*128Phobic0.3experimentalother

The map has been rated 52 times and got a total of 15 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Phobic
HIGHLY EXPERIMENTAL MAP... didn't do deco because im pretty sure this is imba as hell
Also
Gas issue 1 - Phobic 0
Having a hard time fitting fair geysers in these mains so I ended up doing something stupid to try to balance the gas.
The gas under the neutral assimilator at main is 5000
and the other one is depleted because it mines like shit anyway
I just really wanted to have the main wrap around the nat to form 3 chokes, one at each ramp and the choke made by the ramps themselves for the nat
I would probably flood the map with unbuildable terrain in every non expo area if this piece of crap shows any promise in ur comments
then do some fancy deco you know.
Oh btw.. to compensate for the crapstorm of 0s this is gonna get I'm gonna give it a 10
modified by Phobic
K_A
Are you sure this is 128^2? It feels smaller. I like how you made this z imba which is almost impossible.
Phobic
I'm not quite sure its even Z imba because of the harassment this map will bring to any race, hence the name quid pro quo(type of harassment)
Also I have no idea how to get fair geysers in these mains so any suggestions I welcome
modified by Phobic
K_A
What's the point if the xel naga temples?
Phobic
to make the area right outside nat a little bit more closed early game untill you can break them
PsychoTemplar
I know you were trying to do something new, but was it necessary to make the map so tight? Basically what this map does is make it hard for Protoss to FE, while making the corridors so thin that the whole midgame will be impossible for races that need space to flank.

When doing something experimental, take normal map elements that make a map good, and then add your experimental features. If you redid the centre (those 4 middle expos) you might have a map worth trying.

Something most new mappers suffer from is making everything too tight because they're trying to fill up the whole map... But space is important in a map, and although there's some space outside the naturals, it doesn't look like it will get used except in cross positions.
modified by PsychoTemplar
Freakling
Overall just plain bad space distribution...
And whatever you did with those geysers and extractors in the mains doesn't work... (I havent't loaded it down see which of the three or four different things that you might have done is what you really did - it doesn't matter since non of them works anyway...)
modified by Freakling
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