NegativeZero | | |
this is based on an old 4v4 ladder map from sc2 right? i can't think of the name right now.
i think the main ramps should be smaller (standard main size), you should be able to wall them. modified by NegativeZero |
Excalibur | | |
v92 uploaded.
-Added UMS support for 4v4 which is the main focus of the map. Other modes not recommended. TvB can't seem to separate the teams properly.
-Widened main to center ramps to encourage drops on the rocks in the mid.
-Added some further decoration.
Comments welcome.
@NZ
Since its based on Extinction from SC2 I'm trying to stay as faithful as I can to the original. Although regular width ramps might be more traditional to SC1, in the test games we've had so far the wideness of the ramps is not a problem. It also keeps the map from turning into an air focused map as the wide ramps offset the short air distance. |
JungleTerrain | | |
Is this 192x192? |
Excalibur | | |
Yep 192. I tried 256 but it was wayyyy too large. |
Crimson)S(hadow | | |
would it work for 2v2 or 3v3? you can just move to separate forces for that, right? |
Excalibur | | |
Correct, you don't need to fill all 4 slots on each side. |
Crimson)S(hadow | | |
i'll try to test some games on in when i get some friends on |
Excalibur | | |
v98 up.
-Deco 90% done.
-Changed corner expos a bit. |
Excalibur | | |
v1.1:
-Finished up deco.
-Couple minor fixes
-Added starting text for UMS 4v4 mode. |
Excalibur | | |
I made this ver a long time ago but never uploaded it. Just some tile editing, making some of the paths a little wider / balancing the unbuildable tiles. |