|this is based on an old 4v4 ladder map from sc2 right? i can't think of the name right now.|
i think the main ramps should be smaller (standard main size), you should be able to wall them.
modified by NegativeZero
-Added UMS support for 4v4 which is the main focus of the map. Other modes not recommended. TvB can't seem to separate the teams properly.
-Widened main to center ramps to encourage drops on the rocks in the mid.
-Added some further decoration.
Since its based on Extinction from SC2 I'm trying to stay as faithful as I can to the original. Although regular width ramps might be more traditional to SC1, in the test games we've had so far the wideness of the ramps is not a problem. It also keeps the map from turning into an air focused map as the wide ramps offset the short air distance.
|Is this 192x192?|
|Yep 192. I tried 256 but it was wayyyy too large.|
|would it work for 2v2 or 3v3? you can just move to separate forces for that, right?|
|Correct, you don't need to fill all 4 slots on each side.|
|i'll try to test some games on in when i get some friends on|
-Deco 90% done.
-Changed corner expos a bit.
-Finished up deco.
-Couple minor fixes
-Added starting text for UMS 4v4 mode.
|I made this ver a long time ago but never uploaded it. Just some tile editing, making some of the paths a little wider / balancing the unbuildable tiles.|