|Um..I'll remove 'center doodad' :)|
|Can't you make the cliff run along the outer rim of the map, thereby making the outer parts of the choke a little wider?|
It would really help make goon harass a bit more of an option.
Maybe it's not possible to do exactly what I said on the top position but maybe you can make the road zigzag a bit to free up some space?
It might also be a bit small, hm. But nice to look at ;p
|I like the map but there is one small thing to fix i guess. To clift of the expand of the red player should be a little upper so a zerg hatchery can be put down and protector his main and his exp. The blue is ok.|
|Actually I like this concept, but imo it will be easier to play as a T, because of terrain pieces (e.g raised jungle). They will make flanking a lot harder.. But it's only a suggestion, dunno how it will be looking ingame..|
|I agreed on LGI, and fixed it.|
|Plain gas expo-1000geyser [..]|
|i love this map!|
|but zerg is dead, nat doesn't cover main entrance and there is a second entrance :((|
why this map is so many times in the random map?
|"why this map is so many times in the random map?"|
Yeah I noticed that too. Weird.