Thank you very much for stating/appreciating what mapmakers go through to make their maps. I want to point out that 16 maps is quite a formidable response, we have had MOTMs with less than 16 maps! Thanks for stimulating our people here to make more maps.
I am sure the authors of the maps would appreciate any feedback and perhaps replays that you may have to offer them regardless of the outcome.
BTW everyone, remember to vote for MOTM-12!
2007, 12, 18 03:29
FateD
word! lol
2007, 12, 18 18:09
FateD
lol damn, you kept me on panschk for whole night :(
lol, i guess ur contest did stimulate me a lil too much lol Xd
2007, 12, 22 06:58
DG)SpoilR
Defenders of Gaia Map Contest / The Results
Wow! This wasn't easy,I tell you.Through all the 16 maps.Comparing,analyzing,watching replays and after long discussions over this week,finally deciding.We have to thank you all again for your interest and your patience.And because of this we think a small review about all the maps uploaded over this site is a way to show you our respect for the work you did..Cause,as all of you know just one can be rewarded.The only other maps about I give a comment would be those that became votes.
Perhaps it would be helpful in order to understand our decision to resume the criteria that we used:
1st. and the most important was a good playability
2. original layout.interesting/unusual design
3. homogeneity inside the map.a natural ambience over the entire map
4. good resource placement(for a convenient building placement).adequate resource placement(not to few or to much)
5. a good pathfinding thru the entire map
6. appropriate terrain balance
7. racial balance
Ok, so lets start:
(4)Amarna by Benny Breeg
Well,it is clear you know something about mapping.Good patterns,interesting design,good ressource placement.After the nuggets from the ramps are gathered the map become interesting with the 3 areas that surrounds the main.Zerg and protoss should use more the middle of the map for battles; on the verges of the map we see a terran overweight.A better symmetry and a litlle more fantasy in design couldn't hurt your map.Also in design more homomogeneity over the entire map.With a little more practice and guidance you could make good maps in the future.I hope you stay longer here and work on your skills
(4)Dyers Eve by Johnny B.Goode
It is not hard to see that you have some experience in mapping.Good terrain balance,also good and adequate resource dispersion.Compared to Amarna your map has also a very natural look and a good pathfinding.However the harmony of the map is distubed by this giant mains wich rape alot of space that could be used for a better and more interesting middle.And a larger middle this map really could need.As a 2 player map this narrow middle wouldn't hurt so much(think on Hitchhicker,Baekdu)but as 4 player map - no.Imagine a 2v2 here;unthinkable after 10 min.These mains are the weak point of your map.And these 2 expansions over bridges support a additional monotony in the game itself.No one goes to the grocery so long his refrigerator is full.In the game this can become really bizarre.Blocking your main and start to make battlecruisers or carriers.I admit a drop strategy could also work because of this large mains,nevertheless it's a great peril to loose the game if it doesn't work.
In the game protoss was really hard to stop,this hence because of the short distance between the mains.The bad is that a good protoss can make you alot of damage in the early game and this can be under circumstances very hard to compensate;as zerg easier with sunks as terran mostly irreparable.My advise is to stay on bwmn and in a short time with some help from the mappers here your maps will become alot better.
(2)Round Lake by Lancet
You tried something different that the most - the original way of mapping.What we really appreciate.The concept provides also variety in the game.The entire map lacks on harmony and homogeneity.The lake miss any organic bond to the rest of the map, he feels like a foreign body.Terrain deco has lower level compared to Dyers Eve and definitely lower to the maps that became votes.The same for the entire execution of the map.Compare for yourself.Now lets go to the practical aspects of the map.The main have a curious look but what really doesn't work is the far to open entrance and the position of your resources.They are much to vulnerable against harass and also tankable.In every serious map these resources are the easiest to defend and never tankable.The creep isn't proper for a sunk offensive,sooner as zerg you can use it as defensive area.For a offensive use it has to be placed on the expo near to your entrance.Protoss are the great underdogs of this map.They just can't use their strenghts here.Because they have to go to long ways with their armys and would be systematically decimate either from terran mines or by zerg lurkers and defilers.Zerg can always hit and run over the lake with their mutas,and terrans can defend nearly every expansion with tanks from those cliffs.The only exception is the creep expo.
A interesting map,but we think the entire map in the current form need radical upgrades.
3.Place (1 vote) (4)DEmains by FateD
Here someone tried really hard.It's not very hard to see it if you look to the map.The proportions are adequate over the entire map.The decoration is acceptable,maybe you losing yourself too much in details;too much custom stuff could hurt the natural look of the map in the game.What lacks on this map the most are firstly the original new elements in design,a not so good resource placement and a high level execution over the entire map compared to the maps with more votes.
The good playability of the map is undeniable,we couldn't find out any serious racial imbalaces. Nevertheless you should allow a larger buildable area to those expansion in the middle of the map,and change the position of your resources.The gas position on 5 & 11 is ridiculous.
2.Place (2 votes) (4)Black Sun by DapixX
Maybe the most versatile map in the contest mappool.Very good patterns, finest terain decoration, excellent resource placement,precise pathfing.The concept was realized flawless,a first class execution over the entire map.Hats off!
The only thing about you should care as player is that you can't defend your entrance to the main from the natural expansion.Apart from this no other particular elements about we can relate.
What we miss on this map is the element of surprise in design.Apart from that - excellent work!
Winner (3 votes) (2)Eye II Eye by Grief_Stricken
Alot of things that I said about the previous map fits in the description of this map as well.Just one element need to be added.Uniqueness.This map is by far the most genuine map in the contest mappool.And not just in design,also in the way it plays.All the design elements,the decoration,the entire concept melting to a unique landscape.Nothing disturbs the homogeneity over the entire map;no,unnecessary bridges,no pointless ramps."A cluster of superlative" - DG)HammeR.Any kind of discussion about pathfinding,resource placement is futile,a offence quasi.
In the domain of playability the map propose a total different way to play the game.The common style,influenced by korean mappers,is not simply refused,it is ignored.Instead of the up and down and the maze elements,the map propose the clearly laid out way to play.No rubbish,no hide and seek;like on Luna, straight to the essence.How it really feels in game?Well you will need to play the map in order find this out.
Finally we congratulate Grief_Stricken for his amazing map.This wasn't a matter of course!
I know I promised you some replays but after this week I'm really jaded,my replay folder is a glorious mess,and besides StarCraft a have also a life.Furthermore I will travel tomorrow in the evening to Austria.So I don't have the needed time to select the replays.Btw don't expect to much,we just tested them and not played them in a tourney or something.
Black Sun & Eye II Eye are now uploaded for everyone.! Merry Christmas and a Happy New Year to all of you!!! Cya in 2008
2007, 12, 22 07:53
ScoutWBF
You're an idiot! All the maps you made 1-3.Place are fuckin imbalanced and even I could make a more balanced map than Eye II Eye. But it seems you like terran players like me that build 7factory tanks only because I can expand 5times in 10minutes.
Just waste your money!
2007, 12, 22 10:07
DG)SpoilR
You can spare your silly babble for other ocasions.
Where is your better map = 0.
Where are your proofs about racial imbalances = 0.
All the races have fair chances on these 3 maps.We have played these maps,you havent.Send me more than one rep for any of these maps to point out racial imbalances.And you should better play against a known pro or something,cause if you can expand 5 time in 10 minutes...A greater bullshit I never heard,but ok if you can prove it.
And about Eye II Eye know this.I can tell you alot of promaps with tighter pathes than this one.Raid Assault,Into the Darkness,Baekdu,Hitchhiker.And so long such maps are played in proleagues you should better shut up and reflect awhile before you delight people with your anchorless speculation. modified by DG)SpoilR
2007, 12, 22 11:46
ScoutWBF
Go fuck yourself dumb shit. Read my comment for Eye II Eye.
2007, 12, 22 13:56
testbug
sorry spoilr, but you can't use hh as an example. you don't just place 20 tanks and you get lots of free expos. hh is a special map.
about skb9728_CyGnus's maps... raid assault and into the darknes are not competitive anymore because are old old maps and tight tigh maps.
into the darkness looks like a deathman101 or IAMAHIPO_ocolor map....
raid assault has diferent routes.
what master ScoutWBF menas is that you only have to place a small amout of tanks in the GMCS to get 5 free expos. we don't understand why you find this good.
that is what disqualified maps like gaia.
we got into this conclution: you don't know too much about starcraft and yes... you are wasting your money.
don't you play iccup or pgt? what's your rank?
i find your comments offensive, but not ScoutWBF's
you need a experienced judges like Nightmarjoo or Flothefreak to qualify the maps.
thank you for opening this contest, but here we all know you picked the wrong maps. ;)
i don't want to have any problem wih you DG)SpoilR, if you dislike something i sayd, tell me inmediatly so i can edit it.
your comments look like a 12 year old my friend.
we wish you could do more of this competitions.
thank you
---------------------------------
ScoutWBF sayd:
"All the maps you made 1-3.Place are fuckin imbalanced"
-you should know that we all second you but if you don't be nice with DG)SpoilR he won't do more competitions and he will roun like Radix did.
2007, 12, 22 23:10
Testbug
i love skb9728_CyGnus because he made (3)Outburst, best 3 players map ever :D
2007, 12, 23 01:20
Johnny B.Goode
I dont know evry map in the contest pool,but the maps with votes make sense to me.I disagree with those who mob against your decision cause I dont see better maps than these 3,nor founded argues against them.
From my point of view the decision is ok,congrats to all 3 maps.
2007, 12, 23 10:26
Nightmarjoo
Spoilr I reccomend using a different free translator.
Spoilr / Johnny B.Goode you guys clearly have no idea what you're doing when it comes to starcraft or mapping. I didn't see all the maps in the competition so I don't know if these actually are the best maps or not, but pretty much all these maps are pretty horrible, the exception being Dmains, but it's so close to python you can't really call it unique.
Your lack of understanding of how the game starcraft works is hillarious. Maybe if you and your teammates were above D- iccup skill you'd be able to understand mapping better =/
2007, 12, 23 10:39
Testbug
"you guys clearly have no idea what you're doing when it comes to starcraft or mapping"
-i agree
and of course there was a better map in the competition :P
2007, 12, 23 17:07
FateD
lol thx nightmar, but i still dont think i shoulda been in top 3 anyway :P
2007, 12, 23 17:51
lancet
I don't agree with their winning maps or even their assesment of mine, I think that they missed the point. But this was their competition, we agree to subject ourselves to their rules when we sent our maps. If you don't like it don't ever send maps again to their competition but don't insult them here.
Happy 2008!
2007, 12, 24 01:05
Testbug
oh sorry we didn't want to insult them :(
we were just being funny because of their desicion :)
2007, 12, 24 03:09
TheoRist
i do my part in this contest too.i dont know what u people talkin about,the maps are good.u r just bad loosers.i see no reason to criticise their decision.
"i can expand 5 times in 10 minutes"-scout u really make my day.hihi.that beats everything.who r u harry potter?!?
2007, 12, 24 05:09
ScoutWBF
I'm the master of expanding! I do my push and expand twice lol :D
2007, 12, 24 12:53
lancet
I am not a bad loser, I accept I lost, it's their contest and their rules. I am just pointing out that some of their comments about my map don't make any sense to me. I sent a full page of text explaining the reason behind the features of the map that they criticized and it seems to me that they did not read it at all. I spent a lot of time tweakin the map with respect to the sunken rush and tankability of resourses as well as other features and it seems it just went "over their head". Other comments like the comparison of my map to Dyers Eve also don't make any sense to me. It seems they did not like a bunch of stuff and that is fine, I just don't understand why, that's all I am saying.
2007, 12, 24 17:54
Testbug
TheoRist sayd:
"u r just bad loosers"
fuck you, we got a 3rd place! or other persons like master ScoutWBF didn't participate. lol modified by Testbug