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Forum - main
Bottom tile fix
page: 1
I feel like a moron, but I just "discovered" a way to easily positionally balance maps, to fix the fact that all bottom tiles are unuseable, but the symmetry tool acts as though they are useable.

Just make your map without addressing the problem, then go to map description/settings and change it to 128x129 or w/e, just add 1 tile to the height, and it should add a line of jungle tiles (or w/e) to your map. Save a copy first, so that if it creates a line on the top instead, you can copy/paste your whole map up 1 tile, and edit it later using your copy.
2008, 12, 21 13:11
dont get it
2008, 12, 21 14:02
me neither xD
2008, 12, 21 15:13
The bottem of a map is unusable for all maps because of the bar for the controls. Using this, it stops you from using the top of the map.
2008, 12, 21 18:47
lol joel, this is the most stupid thing i've read in my whole life.... you think one line of unbuildable makes de game imbalanced??

remember what happened ad spinel valley III nats? they were both mirrored, but one was bigger...
is was not at the top and bottom.

highgrounds are just taller at south, because of the WALL they make, where you can place the wall doodads (cliff, temple wall, basilica wall, etc)

that's imbalanced!
by the way... you can just go to Map dimensions and change the map size, you don't need to copy/paste the whole map in a new file...

i can't believe you didn't know this, you discoveret that whn editin "yellow"?? damn, you are awesome...
2008, 12, 21 21:03
its useless mjaroo :[
2008, 12, 22 00:01
rape is fun
2008, 12, 22 04:33
Testbug I wasn't talking to you, since you know everything about mapping.

It's not useless Protoss4ever. If you make a map with symmetry tool that has anything but only x-symmetry, there's a line of tiles on the bottom which can't be used. It isn't a big deal usually, but can create minor positional imbalances. Hence, I'm suggesting a fix which takes very little time/effort, and completely fixes this issue.

I didn't discover it while editing Yellow, and yes I am awesome, Testbug.
2008, 12, 22 09:32
show me a "minor positional imbalance" pls
modified by ProTosS4EveR
2008, 12, 22 10:26
having your minerals 1 tile from the edge instead of 2 tiles away
2008, 12, 22 22:23
lol joel, do you remember thoe rocks i added at spinel valley in the northern tight path?
that's to make the path tigher (like southern) becaue of the starcraft keyboard where you attack, stop, move, build, etc.

"Testbug I wasn't talking to you" LOL!!!!
i ROFL'd when i read that parte, i love youuu xD
2008, 12, 23 00:59
marjoo, i just realised that i used it in texcoco before you think about it. look at top 3rd gas
2008, 12, 24 12:16
congrats
2008, 12, 25 03:26
LOL!
2008, 12, 25 07:35
When making maps an irregular size, don't you have to use map settings? (And people playing over the net who aren't familiar with each other may not trust the other enough with UMS maps)
2009, 01, 07 01:37
no you don't, and why on earth would people be afraid of a ums map
2009, 01, 07 02:05
because of lastshadow :O:O:O
2009, 01, 08 19:10
lol
2009, 01, 08 20:33
wait, so like in bloodbath how the bottom edge behind the minerals is unbuildable (which really matters for placing depots and things) you can take that out. Please exlpain in more detail
2009, 02, 25 23:31
the bottom edge is always unbuildable, my idea was to add a whole other bottom edge, so the current bottom edge is buildable.
2009, 02, 26 06:16
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