|still a sketch, mineral count at mains and nats could be more orthodox but i thought i would give this a try. |
|I like how you've moved the main battlefield away from the center. It's always interesting to try that. That's what I tried to do with Leviathan, make the battlefields a bit different.|
Wasn't Bill307's Counterpoint a lot like this? This is cool, I like it.
But, I'd say it would look/fit much better in a 128x96... or 96x128, one or the other :P. I'm gonna take a guess and say that this map used to be called 'Skyshroud Sentry'
Overall: nice execution of a different style.
|I like the style too. However the bottom right island is going to be taken all by one player in a game, Im not sure that its such a great setup.|
Work on execution skills too
|ya a little bit now that i look at it, both have a high ground route and a low route to get to opponent's nat, and 1 or 2ramps in the middle for more flanking. |
mine has the back door nat entrance which i think would alllow more strategy though when it comes to putting a base attack together. my expos are also more in the battle field rather than secluded off safely to the sides.
just for the record, i had not seen bill's map before making this.
|so much gasssssssssss|
|I like it. It's not the normal map setup, and it looks good too.|
My only suggestions are in the GMCS. Remove 2 of the expos in the bottom right portion of the map, but keep the large one and add a geyser. As it is now, the player who controls that island will have an additional 3 geysers and mass minerals.
|Actually, i really don'`t get it why anyne is making a map smaller than 128x96. The distances between bases is just to small, the island totally overcrowded with minerals. |
It may be a good map if it was 128x128 with the same layout :/
|you said you liked my 96x96 map avalanche o.o :p|
also that is the point of under 128x96, small map for increased action/micro/units count for more etc.
i HATE 128x128 maps there so god dam big and all these dumb mass battles and so much cash. imo SC games should be like 30 mins tops.
|well, you can hardly put much tacical possibilities into 96²|
|128 x 96, new bottom right that might have too many minerals. still needs decoration. |
modified by maximumdan
|u can do much better with this layout.. remodel the botttom right so its more extravagent|
|do they make an editor where you can work zoomed out seeing the whole map?|
|they already did. scmdraft2. by zooming out, you can see about 90-95% of the map. don't ask me why they didn't make a "zoom to whole map"-feature...|
|Oh damn... frankly dan, this looks really nice man. Let's game on it some time, yeah?|
|Not enough gas.|
|8 gas now, made bottom right nicer with more doodads. |
epidiOn i am bogmonster on useast
|I'd open up the nat a bit more, even if there are two entrances. Right now that little entrance is TINY.|
|widened entrances to nats and improved bottom right|
modified by maximumdan
|Imo there is too much money at the bottom right island. 5 expos on one island is too much, esp. when they are so close to each other.|
I like the non-symetrical style you have though.
|Eh, I never get credit for mentioning things first.|
The gas on blues nat will keep units from getting up top easily if the player has the gas being mined.
@NastyMarine, there isnt actually that much gas, take a look at the mainland, 2 each player, then on the island itll give a boost to the player that takes it.
|interesting random map, could use an inverted ramp to correct positional imbalance of the main-nat distance =/|
|not to mention the huge difference in main size. If someone above mentioned this, I didn't read all of them.|