EffectHypnotize | | |
looks nice and balanced. the expos for teal and red are way more easy to harass than blues. the middle expos are a little close to one another but besides those two things it looks like it has potential. |
yenku | | |
Everything has potential...
Mineral placement is a bit too flat. |
JK)Valkyrion | | |
fixed |
JK)Valkyrion | | |
bit too flat? cuz they can be attacked from behind? |
decafchicken | | |
Check GMCS |
JK)Valkyrion | | |
get rid water in that place , i think is not ok |
Starparty | | |
i know that u want symmetry, but the place at blue start where the ramp is removed (since it is clockwise) is gonna be mad to drop at. |
JK)Valkyrion | | |
so what can i do? |
JK)Valkyrion | | |
added 2° ramp for each player, with mineral block |
inept | | |
pathfinding messed up now |
JK)Valkyrion | | |
inept show me what you speak about in the gmcs...tnx |
lnept | | |
no need, i can say it in plain english
Not sure about this , but from experience of 2 ramps and one minblocked, the units try to go shortest route right? so in some cases they will try to go mineral blocked way then realize they cant and just wander around back and forth until they finally go. It is just really annoying for players i hope you get what i mean. |
JK)Valkyrion | | |
i have understand but perhaps go wwell, just to see it in game before to change |
JK)Valkyrion | | |
Other advice? |
JK)Valkyrion | | |
mineral block cancelled |
the dentist | | |
too much gas, if those geysers are 5k. reduce them or late game z unstoppable |
JK)Valkyrion | | |
3 gas for each player, = to rush hour, i think is not much |
JK)Valkyrion | | |
other suggestion? |
the dentist | | |
too narrow, T>P T>Z |
JK)Valkyrion | | |
but with the many way u can sorround your enemy. however i can enlarge the center |