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Last update for (3)Dark Cup : 2006, 04, 26 19:43
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1154 (3)Dark Cup 128*128JK)Valkyrion0.1final

The map has been rated 40 times and got a total of 5 points
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Comments:   GMCS (2 elements)


EffectHypnotize
looks nice and balanced. the expos for teal and red are way more easy to harass than blues. the middle expos are a little close to one another but besides those two things it looks like it has potential.
yenku
Everything has potential...

Mineral placement is a bit too flat.
JK)Valkyrion
fixed
JK)Valkyrion
bit too flat? cuz they can be attacked from behind?
decafchicken
Check GMCS
JK)Valkyrion
get rid water in that place , i think is not ok
Starparty
i know that u want symmetry, but the place at blue start where the ramp is removed (since it is clockwise) is gonna be mad to drop at.
JK)Valkyrion
so what can i do?
JK)Valkyrion
added 2 ramp for each player, with mineral block
inept
pathfinding messed up now
JK)Valkyrion
inept show me what you speak about in the gmcs...tnx
lnept
no need, i can say it in plain english

Not sure about this , but from experience of 2 ramps and one minblocked, the units try to go shortest route right? so in some cases they will try to go mineral blocked way then realize they cant and just wander around back and forth until they finally go. It is just really annoying for players i hope you get what i mean.
JK)Valkyrion
i have understand but perhaps go wwell, just to see it in game before to change
JK)Valkyrion
Other advice?
JK)Valkyrion
mineral block cancelled
the dentist
too much gas, if those geysers are 5k. reduce them or late game z unstoppable
JK)Valkyrion
3 gas for each player, = to rush hour, i think is not much
JK)Valkyrion
other suggestion?
the dentist
too narrow, T>P T>Z
JK)Valkyrion
but with the many way u can sorround your enemy. however i can enlarge the center
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