|min blocks are 16, but im thinking about upping it a lot since a terran can mine his and then attack the zerg...dont like that idea i just thought of. im planning on also making it all solar array instead. looks ugly.|
tell me what you think of this experiment(ginormous natural chokes i know but its to compensate for a hard PvT on this map.)
this would be the map im going to submit to mappack if i were to be a wildcard. tell me what you think
|inept u have some great ideas but u dont have the 'sexy' part :(|
Sexy it up dude
|i dont know how to make a map look good , :/|
|ill do it!|
|lol tanks may be a bit overpowered. drop in lowground beside main path and cover vults=raped p|
|any changes i should make?|
|the straight lines you have dont fit into the map because there is a lot of dynamic in it.|
soften those edges, it will look better.
|hm any gameplay issues anyone see?|
(btw im changing min blocks to 40 instead of 16 and im curving it so far)
|make it 16|
so P can harass T in earlygame better...which is necessary because the rest of the map is a gift to terran.
|it helps P but it just totally fucks up ZvT.|
it isnt that far from main all terran has to do is mine twice and gg zerg
5 times is more resonable.
|T>P for sure.|
Check solar pannel symmetry around nats, red has a bit more building room than blue.
Toss is gonna have to work hard for every expo.