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Last update for (2)Above To Below : 2006, 04, 14 03:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1204 (2)Above To Below 128*96lnept0.1beta

The map has been rated 47 times and got a total of 5 points
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Comments:   GMCS (0 elements)


lnept
min blocks are 16, but im thinking about upping it a lot since a terran can mine his and then attack the zerg...dont like that idea i just thought of. im planning on also making it all solar array instead. looks ugly.

tell me what you think of this experiment(ginormous natural chokes i know but its to compensate for a hard PvT on this map.)

this would be the map im going to submit to mappack if i were to be a wildcard. tell me what you think
NastyMarine
inept u have some great ideas but u dont have the 'sexy' part :(

Sexy it up dude
lnept
i dont know how to make a map look good , :/
NastyMarine
ill do it!
EffectHypnotize
lol tanks may be a bit overpowered. drop in lowground beside main path and cover vults=raped p
inept
any changes i should make?
flothefreak
the straight lines you have dont fit into the map because there is a lot of dynamic in it.
soften those edges, it will look better.
lnept
hm any gameplay issues anyone see?

(btw im changing min blocks to 40 instead of 16 and im curving it so far)
flothefreak
make it 16
so P can harass T in earlygame better...which is necessary because the rest of the map is a gift to terran.
lnept
it helps P but it just totally fucks up ZvT.

it isnt that far from main all terran has to do is mine twice and gg zerg

5 times is more resonable.
yenku
T>P for sure.

Check solar pannel symmetry around nats, red has a bit more building room than blue.

Toss is gonna have to work hard for every expo.
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