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Last update for (3)The Wetlands : 2006, 07, 02 01:26
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1393 (3)The Wetlands 128*128Nightmarjoo0.4beta

The map has been rated 53 times and got a total of 19 points
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Comments:   GMCS (7 elements)


epidiOn
The first thing I noticed is that the min only behind red and teal can be hit from outside, but blue's min only doesn't seem like it can be.
Nightmarjoo
I don't understand, the mineral onlys are all on the outside, maybe mark something on the gmcs?
LoS)iQ.Superi0r
Nice map, i like it
Nightmarjoo
ty, other comments/suggestions?
Antares
not bad, but terran could easily secure three gas expo which could make the game for the protoss or zerg player a struggle.. terran is so strong with that three gas
modified by Antares
NoPantsRepublic
Blue can snipe red's left expansion while staying very close to his main, the other two can't do that without being far away. Red can kinda do that to teal, but not as well as blue. Idk if this will have a big effect in the game, though. Mid also seems kind of cluttered; perhaps remove some of those puddles?

Otherwise, very nice and detailed
Nightmarjoo
Ok, I'm considering making the nat mineral only and the back door expo a full expo; most of the time backdoors are mineral only and the nat has the gas, so for uniqueness I think I'll make the back door have gas and not the nat; would this hurt balance at all? I know it would possibly weaken Zerg since z usually take their nat early to secure space with sunks, and it would help the other two races, they could secure gas and still have the tighter opening to defend of the main not the much wider nat opening, suggestions/comments? Also I'm g'onna have to work on the middle, making the 'puddles' less random, some sides of the openings there are not equal on both sides. With nopantsrepublic's first comment, I'm not sure how I could make that equal for all three starting locations, suggestions?
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