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Last update for (4)Sha-Ka Ree 2.0 : 2005, 11, 22 19:03
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|156|| (4)Sha-Ka Ree 2.0|| 128*128||Djin)XuuL(||2.0||final|
The map has been rated 49 times and got a total of 97 points
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|Former BWCL and WGT map. It is really a good map imho.|
|ive commented this enough in the TL map competition thread last christmas.. I mostly figure anoying terrandrops over the entire map, but thats probably since i play terran myself :P|
|Ah, finally, heard a lot about this map. Looks really good. |
On first sight i`d guess it favours Terran a bit, you almost reach every point of the map with Tanks dropped on the cliffs. Also the ways to the entrance are a bit small, so Terran is able to push very good. The side of the expansion which faces towards the middle reminds me of a catapult in some way, like a catapult start for those flying bastards, called Mutalisks.
As my conclusion i won`t favour a race on this map because of the expansion in the back. I`m really looking forward to playing this map.
|actually.. it looks nice and i had some good games on it, but i have to say that it clearly favors terran and zergs dont have much chances on it (even vs toss)|
nice but not rly good
|STIMEY D OKGM FISH|
|it's too narrow. toss's army is probably strong vs zerg and a terran can't be flanked by either race.|
|I agree with stimey|
|From this game i only notice that the middle netural expand in the left should be larger. Because terran can't make addon.|
|Btw for a ZvZ game it was very good! Too bad it was only 15 minutes :(|
|Oh, some drastic changes. The gas was at the high ground expansion if I remember right before, and the choke looks different too. I think the gas issue has to be accepted here, think about making it 4-gas everywhere by moving the top gas on square to the left.|
I post this map as suggestion for motw, I love how you rearranged this classic.
|Yea the map now is way better then the old version! But XuuL, check in Star Edit all tank drop zones. THEY ARE SO MANY! I mean the small holes, or the high ground dron zones that are only one tile.|
--LGI vs PlaingRags(1on1, 1.13)
--LGI vs virus_Pro(1on1, 1.13)
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