| Back to "final" maps. Show all maps. Last update for (4)Sha-Ka Ree 2.0 : 2005, 11, 22 19:03
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 156 | (4)Sha-Ka Ree 2.0 | 128*128 | Djin)XuuL( | 1.3 | final | | The map has been rated 72 times and got a total of 97 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
panschk[FP] | | | Former BWCL and WGT map. It is really a good map imho. | Starparty | | | ive commented this enough in the TL map competition thread last christmas.. I mostly figure anoying terrandrops over the entire map, but thats probably since i play terran myself :P | Listoric | | | Ah, finally, heard a lot about this map. Looks really good.
On first sight i`d guess it favours Terran a bit, you almost reach every point of the map with Tanks dropped on the cliffs. Also the ways to the entrance are a bit small, so Terran is able to push very good. The side of the expansion which faces towards the middle reminds me of a catapult in some way, like a catapult start for those flying bastards, called Mutalisks.
As my conclusion i won`t favour a race on this map because of the expansion in the back. I`m really looking forward to playing this map. | XuuL | | | actually.. it looks nice and i had some good games on it, but i have to say that it clearly favors terran and zergs dont have much chances on it (even vs toss)
nice but not rly good | STIMEY D OKGM FISH | | | it's too narrow. toss's army is probably strong vs zerg and a terran can't be flanked by either race. | SpoR[Mech] | | | I agree with stimey | LGI | | | From this game i only notice that the middle netural expand in the left should be larger. Because terran can't make addon. | LGI | | | Btw for a ZvZ game it was very good! Too bad it was only 15 minutes :( | panschk | | | Oh, some drastic changes. The gas was at the high ground expansion if I remember right before, and the choke looks different too. I think the gas issue has to be accepted here, think about making it 4-gas everywhere by moving the top gas on square to the left.
I post this map as suggestion for motw, I love how you rearranged this classic. | LGI | | | Yea the map now is way better then the old version! But XuuL, check in Star Edit all tank drop zones. THEY ARE SO MANY! I mean the small holes, or the high ground dron zones that are only one tile. |
| Replays
--LGI vs PlaingRags(1on1, 1.13) --LGI vs virus_Pro(1on1, 1.13)
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |