|I`d say that this map is good, but i think there may be a bit too few expansions, so a game on this map may be always the same. As well as the CC blocking minerals at the Fly-Onlys-Cliffs are absolutely useles, because you can land some meters beside that point, build a scv, ern that mineral, and finally land there. But i think it could be interesting to play with these jungle ( ) thingys. Just imagine how goliaths would do well on those things against drops or somethin... :)
|I play tested it.. I had zerg ( which I'm horrible with ) and he was terran... he just masses golitath and got owned in the face really solid lol ! I didn't saved the replay tho :(
|the mineralblock tings is kinda true.. they shouldn't be there anyway, since its an air map there is no point if u ask me...
|yeah, you are right -_-. Well at first, both island in middle had 2 geyser so i decided to put mineral blocking to prevent terran from having this huge advantage.. I will modify this right now hehe :)
|STIMEY D OKGM FISH
|this is a pretty take on the hybrid. if you're going to play any hybrid may as well give this one a try.
|'hybrid' = 'semi-island'?
I don't get this whole 'semi-island' name. Maps where every single expansion except for the mains are on the same ground and accesible per pedes could be considered semi air, like estrella for example. Maps like parallel lines or this one are island maps to me.
|technically, yes. But to me an island map is a map with .. islands.. where there is water or anything considered "not solid ground" between the isles. YOu know what i mean :P
|youre probably not willing to update it, but i think this map is quite decent, the only real problem i see is a lack of expansions.