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Last update for (4)Endorphine : 2007, 01, 15 16:46
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1762 (4)Endorphine 128*128GriG1.7final

The map has been rated 57 times and got a total of 95 points
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Comments:   GMCS (0 elements)


trcc
Is it a joke? i don't get how a same person could possibly improve that much in less than 1 month.. i mean lets take a look at your other creations :| and now advent and this one wtf well if u did that work I'm really impressed.

Still protected though ! Is there a gas under that building in the natural?
Antares
trcc: surely is, its grigs invention and i second about the impression :)

but i dont think this map is in the same quality-levelas advent and even df: bridges as ONLY chokes = tight and long passages, it seems you will have problems with the travelling
modified by Antares
NastyMarine
those nuetral buildings blocking passages to the expos arent necessary. remove them. also the nuetral buildings above the gases at each nat.. remove them.
GriG
OK
modified by GriG
Nightmarjoo
wow you love making maps with no flanking room don't you; do you have trouble fighting zerg or something?
tktkvroom
make briges wider. put gas at nats. & take temple thing off middle briges. add to motw...gg no re
GriG
Update map. Remove nuetral buildings that blocking passages to the expos. And remove nuetral buildings above the gases at nats.
Holy)Sin(
Cool, I think the pointless neutral units in this map just ruined it. They just make most maps gay and ugly. This is my opinion, and it is why I hate Sins Pioneer and Arkanoid. Just stupid doodads! ARG!! This looks nice, take off the mineral blocks on the island expansions.
lnept
well according to LGI grig made ROV, so maybe he just likes making retarded maps sometimes
Nightmarjoo
lol?
king of 8 plr maps
I made like first 20 maps without even 1 doodad because i hate them, and gets in way of gameplay. But now i make my maps with some doodads but very limited, just enough to make it look good but mostly in coners i stick those trees and big ass clucky things.

Map alright but bit standard, design alone dont make a good map.
Nightmarjoo
the map isn't very playable. Not as zerg, and not really as protoss either (vs t). P>z of course.
The decoration is ok I guess, but that doesn't make a map.
LostTampon
i second that - you have a hard time in pvt when you have opposite starting locations (7,11 or 1,5)
LGI
The look of the map is so aggressive >:E
tktkvroom
widen the main bridges please. & for the 4 expos on the sides I'm guessing those are mineral onlies.....if they are there is no need for that building thing
LGI
If you have one unwalkable spot on those bridges just like on the first version of (4)Artist you automaticly go to my GAY list! So check this in Star Forge plz!
GriG
Update map. Widen the main bridges.
spinesheath
You usually check such in SCMD2, LGI ;)

I hope you made the terrain below the Space-Tileset-sprites unwalkable - though it does not fit the tileset at all, you really should make sure that you can't walk through it.
Nightmarjoo
better...
GriG
Update map. Remove protection and add obs version.
GriG
Update map. Remove nuclear silos.
flothefreak
can you shoot gases from the areas marked in GMCS? i dont think so, but i just wanna make sure without having to test it ;D

besides, it would be nice if the 3h/9h expos are easier to access with larger armies. better remove the water barrier at the spots marked in GMCS
GriG
Update map. Remove the water barrier at the 3h/9h expos.
flothefreak
yeah better. yet seems to be easy to close for terran, but at least the spot is harder
Antares
good changes
Nightmarjoo
ah, I like this a lot more. It looks a lot more playable. Get replays now.
flothefreak
hm, i'd have another idea to improve the playability. it is hard to explain, i may make a picture of it later this day. if i dont, then i wont be able to do it the whole week till saturday, because i'll be away.
GriG
Update map. Rocky Ground center.
Nightmarjoo
that's stupid
potential
Why stupid? This is good. Terran not build turrets in center.
Nightmarjoo
why should terran not be able to make turrets in the middle? Doing so allows them to have a decent push tvp. The middle is very open, which means t is already weak there. Adding unbuildablity only hurts them more, and for no reason, they are not at all particularly strong. Don't just weaken one race because you don't like them... The gay mains hurts t more, and the fairly open nat entrance prevents them from defending well against p with their tanks. You have an anti t map. This is racially imbalanced, ergo not good.
Nightmarjoo
also it's ugly as fuck now
lnept
yea there really was no reason to make unbuildable center. Terran does not get a 3rd expo while pushing. they have to go out of there way and defend the side.
GriG
Update map. Restore previous center.
Nightmarjoo
and added ccs oO
lnept
AHHHHHHHHHHHHHHHHHHHHHHHHHHH
modified by flothefreak
Greg
grig, you seem to have a knack for ruining your own maps.
NyRe
Nice map, really good, but won't get my vote in MOTW because of non-existent rushing.
LGI
Holy crap, remove those CCs!

I bet even lings can pass between them.
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