| Back to "final" maps. Show all maps. Last update for (4)Area 69 : 2008, 05, 16 16:59
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2993 | (4)Area 69 | 128*128 | someone or somebody | 0.2 | final | ground | The map has been rated 50 times and got a total of 10 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
spinesheath | | | Python with 2 more, less secure minonlies, a slightly smaller middle, islands opened up and ugly white spots everywhere. modified by spinesheath | Nightmarjoo | | | Actually it's not even as good as you make it out to be spines :) | spinesheath | | | Did I say this was good? | MorroW | | | dont really like the nats are tankable from outside
this is kinda just all over python ripoff thats much worse
these white dots are ugly | Lancet | | | It is not a good idea with this base setup to have access to the space between the bases and even more so with that little piece of high ground in between the horizontal positions.
Terran can control access to that area with tanks fron his base and then move or transport more tanks there and start shooting into the oponents base. | Nightmarjoo | | | no spines, and that's my point :) | LML | | | nice python copy:d | SiaBBo | | | Haha. |
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