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Last update for (2)Arcane Arc : 2008, 06, 03 23:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2991 (2)Arcane Arc 96*128SiaBBo0.7betaground

The map has been rated 38 times and got a total of 25 points
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Comments:   GMCS (0 elements)


SiaBBo
Yeah, I don't even remember when I made badland. Well now I made and I have to say badland is pretty nice!

NOTICE:
I hope nobody come say mains are small. -_- No, they are good. 16 Factories and depots.
Temple's hp: 5000
Statis cell's hp: 2000.
modified by SiaBBo
MorroW
- down to left, in the water, whats that? ^^

- u should move main mineral lines alittle some scouts can move behind (should be in all maps) its bad to have them right to the edge

- the ramps at left/right in middle i think u should make just normal, no reason to customise them like that (its also ugly)

- put some space behind nats for protection vs mutas

- u should remove the temples

the name should be Arcane Art ;)
anyway this maps seem to be good and honestly much better that u always do, im proud :D
MorroW
and if u remove the temples u need to put some neutral block in the backdoor of main
SiaBBo
I dont totally agree with you. Terran can make turrets behind natural. Behind that cliff. Thats not good? I like those left/right ramps. ^^ And why I should remove temples? ;O


More comments?
modified by SiaBBo
MorroW
are you stupid,ignorant or just simply bad at starcraft?
SiaBBo
Temples removed.
More space behind natural.

And morrow if i am some of those i think im ignorant most.
modified by SiaBBo
MorroW
maybe u should write why u didnt block the backdoor with something ..
SiaBBo
Damn i forget that too. -_-
Nightmarjoo
why block the backdoor ramp
MorroW
why not?
lets argue for princips marjoo -.-
Nightmarjoo
Hard to defend your shitty nat from behind if you have to go all the way to the middle of the map just to turn around and go back. Seriously tvz would be fucking hard when 2 lurkers can devastate your min lines and they're so hard to get to, on top of the obvious difficulties in warding off mutalisks.
SiaBBo
Yeah! Thats right MorroW! Right thing to do is block that "ugly" ramp and not backdoor.

lol. ;)
modified by SiaBBo
MorroW
just make more place for 1 bunker, it would still be alot better, besides he will need overlord for sight over what will complex the whole thing

2 wide ramps with no blockade in main is bad -.-

blocking 2 ramps in middle will just make it harder for terran vs protoss
SiaBBo
Terran can block there.

It would be good if i block ramps with generators. Only 800 hp.
modified by SiaBBo
Nightmarjoo
why was what I said brushed aside/ignored
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