new account
list users
Map DB
Map Access
New map
Edit map

Back to "final" maps.   Show all maps.
Last update for (4)Honor Guard v1.0 : 2006, 09, 02 23:09
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1573 (4)Honor Guard v1.0 128*128NoPantsRepublic0.6final

The map has been rated 42 times and got a total of 24 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

This is my first 4 player map, and it is geared towards 2v2. I gave each player 3 potential gas nodes as well as a min only, and 2 islands for players to fight over (or share, if they are allies).

Player positions are as follow:
1 - 1
2 - 2
allies are close to each other but have vulnerable min only

1 - 2
1 - 2
allies are farther apart but have much safer min onlies

1 - 2
2 - 1
All players are more vulnerable to a quick, combined rush

I think there are almost 500 doodads, at least 400, but I dont know exact #.

Well, it took me 2 days, and it has been a long time since I've made another map. Comments/suggestions are welcome.
hm, seems risky considering gameplay, but i like how you make a "macro" map quite exposed to rushes. still, getting 3 bases should be not too hard, and this is when it becomes a massing fight.

although it is again symmetrical, i like it somehow
why is the area around the nat only slightly smaller than the main. Huge nat.

it looks boring. It's really open. Massing map as flo said. I don't think the bridges will help t that much with the map being so open.
Small edit:
-more deco
-moved around resources at main for a little more comfort (not smashed up against side anymore)
-nats are a little smaller, although not much

Please remember that this is a 2v2 map, so strategies that apply to traditional 1v1 may not apply to 2v2. Teams will be able to pool the strengths of 2 races as opposed to only 1

big nats are also needed for the high income this map can generate :D although it does take some time to grab all 3

EDIT: made middle much more pertier and a little tighter (from doodads)
modified by NoPantsRepublic
yeah 2v2 map, but also perfect for 1v1, i fear those vulnerable minonlies will rarely get to play if there is top vs bottom (which is 66%)
top vs bottom is 33% as far as I can count:-).
depends on the number of players
1v1: 67%
2v2: 33%
for tvb :)
yeah my idiotness ^^
so i meant 66% to have an opponent in the opposite location in 2v2 :D
I like the setup of this map. It looks like a fun play.

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)