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Last update for (4)NoQuarter : 2007, 02, 26 06:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1675 (4)NoQuarter 128*128KorvspaD0.2final

The map has been rated 68 times and got a total of 13 points
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Comments:   GMCS (0 elements)


KorvspaD
Got bored one day
lnept
TvZ will be very easy :P
KorvspaD
hmm I need a bigger pic
spinesheath
This mainbase layout is sick :D Might feel kinda cramped.

wow, bonus points: You didn't put a blocking mineral on the "islands". Don't you DARE put one there. Completely unnecessary and annoying.

Imo you should widen the entrance to the outer mainbase a little (the choke between the temple walls). Maybe the entrance to the inmain expo could be a little bigger as well.

Are both islands' geysirs tankable from the cliff? I think at least the top one is...
modified by spinesheath
KorvspaD
Ofcourse no min block on those islands :)

Could feel a little cramped, but as long as pple think before putting down thier buildings it'll be fine.

The basic idea was a forte like main, with a small choke, and a bigger choke covering the nat. I put those islands there to make drop a viable opening. As for the middle that was the smartest setup I could think of at the time.

modified by KorvspaD
spinesheath
I still stick to what I said, I'd enlarge those chokes.

But you should test it, it is executed well, I can't spot any other major flaws right now...
KorvspaD
Yea that needs testing, right now u can cover the large choke with 2 gates on all positions. Don't know about the other choke, I jus hate not beeing able to hold ur main without 2 gate or cannons.
tktkvroom
I love it, just fix the nats turn them around or something so they are closer & Z can build sunkens & this will be a sexy map
SynDrome
anti-zerg map
spinesheath
You can easily hold your main (in early game) at the spot where the temple walls come near the raised jungle.
lnept
just 3 hatch like you have to do on azalea...

i was more concerned about how easily defendable the nats are lol.
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