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|i cant comment too much to the map. today we played some matches on it, after that i changed the island expos and the naturals. maybe tomorrow i can upload some reps from about the new version|
might be a little tight, but there are many routes, and terran probably suffers a little from the requiem-style ramp.
I would make the route between the minonlies a little wider, just a bit.
The naturals are asking for cheese, especially against zerg ;)
I think you can "wall off" the small gap between the minerals from behind. Pretty certainly with a depot, dunno if a pylon is enough. I don't know if you want that (seeing the crags there), but it is definately impossible at the top left position, while all the others are possible.
This walling off could maybe seal off cannons, or a terran with marines or some drop. Imagine tvp bottom vs bottom, p tries fe, terran floats rax behind enemys natural and walls off the min line ;)
Nothing against that gap-wallability. I just want to point out how much cheese I can imagine for this, and how interesting games could become around this spot...
|thanks for remarks|
-fixed the "walling" behind the naturals, now you can use this strategy at all naturals
-made the gap wider between mineral onlies, just a little bit ^^
Submit this beatufil map to motw, I'd vote for it
|looks good. It does seem a little too tight, ie. fairly unflankable, but reps will prove/disprove that.|
|i did a little update at the 12h expo and widenerd again the gap between minonlies|
|oh i ve already commented on RSHU, i also like the vulnerable naturals, but dislike the center expansion :P|
|i turned the center expo to sandy sunken pit. its smaller now and has less mineral. because of that the battlefield is wider than before|
|yeye that was needed :P betteeer :)|
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