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Last update for (3)Zaxifeg : 2006, 10, 16 04:47
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1758 (3)Zaxifeg 128*128EffectHypnotize2.2beta

The map has been rated 25 times and got a total of 55 points
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Comments:   GMCS (1 elements)


EffectHypnotize
somehow it ended up having the whole map to the right more than the left.--'
should i redo it?
Antares
i dont think so, it would be awful lot of work.. now the symmetry is not perfect, but that doesnt matter, the map seems to be quite good

isnt purp's and teal's main min line vulnerable to tanks from the minonly, it seems like that..

i dont think you should break the symmetry by putting purp's nat on the right while the others are on the left (i am at the highround facing to the center :)).. now reds nat is so much easier to fight, while purp need fewer defense
NastyMarine
RoV ^^

looks great tho. Make the main bases bigger
SynDroMe
GMCS
EffectHypnotize
im pretty sure the bases are big enough. it looks as though they are too small, but if you play the map they are a perfect size. same goes with the tankable thing; it looks like they could hit but im pretty sure they cant. ill move the main minerals up anyways.

and @syndrome: i dont want to make an inverted and i think the ramp is fine as it is.

thanks guys ill make some changes and upload some reps.
Antares
it is like LT in the viewpoint if assymetrix, but its more open at least :)
EffectHypnotize
ok, for some reason the new picture isnt showing up. i took out the cliffs at minonly because its too cheap for T. i openede the area near the min onlies up a bit too.
UrzaTron
Purple's nat is much easier to defend than the other two, specifically red. Other than that I like the map, it reminds me of LT.
Nightmarjoo
(3)Lost Temple in Space. Keeps the positional imbalances though. Would hate to fight purple.
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