NastyMarine | | |
not the greatest map ever but im sure it will play solid. comments appreciated! |
LGI | | |
If you will make just random staff in the center at least make the corss path finding ok.
From Red to Green - OK!
From Purp to Blue - Not OK!
Also i don't know about tank range, but at some locations tanks can attack the expands on other they can't. I am talking about both, the min onlys and the gas nats. modified by LGI |
ScoutWBF | | |
Looks like Azalea with islands and desert tileset. This is NO JOKE. |
boongee | | |
the nat choke is like 5 times wider than azalea's |
Nightmarjoo | | |
scout's mom is like 5 times wider than azalea too |
NastyMarine | | |
LOL! |
PsychoTEMPlar | | |
Bottem-left base seems like it's harder for Zerg to expand to their natural than the others. |
Nightmarjoo | | |
hmm yeah, and templar's mom makes it harder for zerg to expand to their natural too >.> |
PsychoTEMPlar | | |
[21:04] SlickSalsa: cause my mom is like
[21:04] SlickSalsa: "get off the computer"
[21:04] SlickSalsa: and the zerg is like
[21:04] SlickSalsa: "BBUUUUUT MMMAAAAM, IM EXPANDING" |
Nightmarjoo | | |
lol :) |
lnept | | |
I think ive seen this map before. Azalostgia. |
LGI | | |
"[21:04] SlickSalsa: cause my mom is like
[21:04] SlickSalsa: "get off the computer"
[21:04] SlickSalsa: and the zerg is like
[21:04] SlickSalsa: "BBUUUUUT MMMAAAAM, IM EXPANDING""
ROLF!!!!! |
NastyMarine | | |
UPDATE:
Terrain modifications: Structure Set up.
I am still thinking of moving stuff around. |
LGI | | |
Pff, you shuold reduse just a little the biggest structure in center from the bottom side to make cross path finding perfect. |
Nightmarjoo | | |
wtf nasty it's a symetrical map, just make the center symetrical?
LGI, stop rolling on the laughing floor -_- |