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Back to "final" maps.   Show all maps.
Last update for (2)Shiver : 2007, 03, 04 20:01
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2031 (2)Shiver 128*128jue0.7final

The map has been rated 48 times and got a total of 35 points
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Comments:   GMCS (0 elements)


DG)SpoilR
Many expos are so damn open,the map discriminates terran players.I dont remember a name of a map now,but I'm sure I saw these theme in the DB many times.
SalazarSlytherin
lnept
what a beautiful first post
trcc
HAHAH
Nightmarjoo
reminds me of YounG's (2)Chivalry

I disagree with SpoilR, I don't think it's too open.
The expo layout makes the openess not hurtfull at all, especially with such an easy 3gas to grab.

I like the map.
DG)SpoilR
This post is not displayed due to its content
PsychoTEMPlar
Looks very hard for Zerg to take natural IMO. One could just two gate and run zealots along that little back path into the main.
Nightmarjoo
lol you can do that in any map, don't have to have little thigs like that, but most p users go for the nat instead =/
spinesheath
Usually a zerg has his zerglings to block the zealots while they are in the range of the sunkens... a mediocre p (and better) will always try to avoid the sunkens and go for some of the zergs eco or tech. Unless he is sure that he will win the game by killing that fe, and is sure that he will kill it. That's rather unlikely, though.
Nightmarjoo
hmm well z can 3hatch still, and having to place sunks in two places in this map would be like in rh3 I think, so it wouldn't hurt much/at all.
spinesheath
You don't have to 3 hatch on rh3, and vs p you don't have to place any more sunkens than normal; vs t you usually place one or two more sunkens to protect your geysir.
Nightmarjoo
I still don't think it's anti zerg, not having played it yet. How would you correct it without taking out the backdoor anyway? A neutral? It would buy a little time I guess.
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