| Back to "final" maps. Show all maps. Last update for (4)Neo Equilibrium2.3 : 2005, 07, 27 18:30
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 218 | (4)Neo Equilibrium2.3 | 128*128 | SpoR[Mech] | 0.8 | final | | The map has been rated 74 times and got a total of 60 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Starparty | | | The design is not too appealing, but i believe gameplay seems to be better, and after all that is the important part. perhaps too many islands and the lack of a separate 2nat will probably be noticed during play.. | panschk | | | Well, Listoric will say: Wrong tileset, use Space^^
I don't think it's that bad, it has not the beauty of trcc or starpartys map, but its ok.
On the top right pos, you can't place an add-on to the island expans if you place your CC in optimal mining-distance.
I'd say 6/10 right now. | Starparty | | | You mean top left :P | Panschk | | | Yes i did;O
I really hope Spor[Mech] is not one of these "fire and forget" mappers, the maps all have potential. | SpoR | | | Im pretty sure addons fit at all the island maps, this map does look a little blocky i've been editting it for a year. | Your name | | | maps = expanions , lol tpyo. where is the edit feature? | Starparty | | | There is none, but there was never supposed to be either ;) This way perhaps people think a little bit more before they type stupid things :) ofc typos are a bit anoying this way... :P | Listoric | | | Hehe panschk, YES, wrong tileset ^^
I still like space or installation maps with straight cliffs better than natrual tilesets.
But, i like the map itself. I`d change two things:
- the min-onlys should be somewhere else: on the now small high-ground near the island expos left and right hand side.
- then you should widen this small high ground to several small high grounds behind each other to prevent a drop on the high ground, or behind it...
gosh my english sucks atm. here a small "picture"
eXpansion -> (X) |||| (<- small high ground walls) (x) <- Island expansion |
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