| Back to "final" maps. Show all maps. Last update for (2)monday in hell6 : 2005, 10, 26 15:59
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 225 | (2)monday in hell6 | 128*128 | noname | 1.4 | final | | The map has been rated 56 times and got a total of 77 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
panschk | | | I suppose the gas+minerals in the middle block the path?
If someone builds an assimilator, extractor etc and sends his worker from the right side, wouldn't it come out on the left side? At least that's what I would believe. Obviously, that would be a problem if it is really that way. Did someone test it already? | noname | | | i changed the middle.. removed the mins gas and closed with terrain instead. the problem with the old middle wasn't peons coming out on the wrong side of the gas, but horrible path finding.
i also added to new min-only expos. | Starparty | | | This is cool except for the islands. They are too near mainbases so they arent really neutral imo. | Listoric | | | erm, there aren't near the mainbases, weather the main nor the expansion imo. They just lie near the highground, whcih makes it feel uneven. | flothefreak | | | hm, terran does not really have many tactics/strategies to play, I suppose.
But apart from that, the map really looks great, and I defiently think it's fun to play on :)
good original design, gj. | Listoric | | | Ever tested pathing here. I haven't tested it, but it "feels" like the right path is the mainroute, nad the left one is a second route to me. Just feels like that. |
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